Deals massive Explode damage when this character is defeated if there is a remaining battle member.
Half of the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause the enemy or enemy members on standby to be defeated.
*If this character is defeated by enemy's Self-Destruct attack, this effect will not activate.
*This effect will not activate in Hyperdimensional Co-Op or Full Power Battle.
The following effects occur when the Final Counter hits:
Destroys all of your enemy's cards.
Inflicts enemy with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts.
Inflicts enemy with Attribute Downgrade "-50% to Health Restoration" for 30 timer counts.
Inflicts all enemies with "No Switching" for 3 timer counts.
The following effects also occur if there are at least 2 enemy battle members remaining:
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.
Applies the following effects to self when battle starts:
Charges Unique Gauge by 85%.
+90% to damage inflicted (cannot be cancelled).
+40% to damage inflicted against "Element:
YEL" (cannot be cancelled).
+30% to Special Move damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
-10 to Blast & Special Move Arts costs (cannot be cancelled).
Additional +20% to damage inflicted if there are 3 "Tag:
Saiyan" or "Tag:
Son Family" enemy battle members (cannot be cancelled).
Shortens own substitution count by 4 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.