Deals major Explode damage when this character is defeated if there is a remaining battle member.
The damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause the enemy or enemy members on standby to be defeated.
*If this character is defeated by enemy's Self-Destruct attack, this effect will not activate.
*This effect will not activate in Hyperdimensional Co-Op or Full Power Battle.
Applies the following effects to self when battle starts:
+90% to damage inflicted (cannot be cancelled).
+50% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 60% (cannot be cancelled).
-10 to Strike Arts cost (cannot be cancelled).
+30% to damage inflicted during Final Counter for 80 timer counts (cannot be cancelled).
+60% to damage inflicted during Final Counter for 40 timer counts (cannot be cancelled).
Nullifies "Abnormal Conditions: Bleed, Heavy Bleed, Extreme Bleed" for 40 timer counts (cannot be cancelled).
Nullifies "Abnormal Condition: Paralyze" for 40 timer counts (cannot be cancelled).
Applies the following effects to allied "Tag:
Powerful Opponent", "Tag:
Android", or "Element:
GRN" according to the number of timer counts elapsed from battle start:
40 counts elapsed: +15% to damage inflicted (cannot be cancelled).
*Effect activates even if this character is defeated.
80 counts elapsed: +20% to damage inflicted (cannot be cancelled).
*Effect activates even if this character is defeated.
Also applies the following effects to allied "Tag:
Powerful Opponent", "Tag:
Android", or "Element:
GRN" if this character is defeated:
40 counts elapsed: Restores health by 15%.
80 counts elapsed: Restores health by 20%.