Characters

Gamma 1 & Gamma 2

SPARKING
YEL
collections
Tags
Stats
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Power
10.35K
Health
24.42K
Strike ATK
2.62K
Strike DEF
1.71K
Blast ATK
2.67K
Blast DEF
1.67K
Power
64.31K
Health
112.22K
Strike ATK
12.03K
Strike DEF
7.83K
Blast ATK
12.28K
Blast DEF
7.68K
Power
118.44K
Health
200.27K
Strike ATK
21.46K
Strike DEF
13.98K
Blast ATK
21.91K
Blast DEF
13.71K
Power
190.6K
Health
317.66K
Strike ATK
34.04K
Strike DEF
22.18K
Blast ATK
34.76K
Blast DEF
21.74K
Power
280.81K
Health
464.41K
Strike ATK
49.77K
Strike DEF
32.42K
Blast ATK
50.81K
Blast DEF
31.78K
Power
371.02K
Health
611.15K
Strike ATK
65.49K
Strike DEF
42.66K
Blast ATK
66.87K
Blast DEF
41.83K
Power
551.43K
Health
904.64K
Strike ATK
96.95K
Strike DEF
63.15K
Blast ATK
98.98K
Blast DEF
61.91K
Power
912.26K
Health
1.49M
Strike ATK
159.85K
Strike DEF
104.13K
Blast ATK
163.21K
Blast DEF
102.09K
Slice
97
Pierce
102
Impact
102
Explode
99
Vanish
2000
Ki Restore
2340
Critical
1331
Main Ability
Hero Change
[If Unique Gauge is full] This character enters "Core Breaker" preparation mode. The following effects occur and own Unique Gauge gradually decreases while this character is on the battlefield: Restores ally health by 10%. Shortens allies' substitution counts by 10. Reduces enemy's Dragon Balls by 1. The following effects also occur if there is a defeated battle member: Restores own health by 25%. Nullifies own unfavorable Element factors for damage sustained for 30 timer counts. Reduces enemy's Dragon Balls by 1. *If this character is sealed while in "Core Breaker" preparation mode, it will be cancelled and own Unique Gauge will disappear. *If this character is defeated while in "Core Breaker" preparation mode, it will be cancelled. *This character's Switch Ability will become unusable until the end of battle after entering "Core Breaker" preparation mode. Activates "Core Breaker", which targets the entire battlefield, once own Unique Gauge reaches 0%. Applies the following effects to self upon activation and deals supreme Impact damage. Tag Switch to "Gamma 2". Restores health by 15%. +20% to damage inflicted (cannot be cancelled). Restores Vanishing Gauge by 100% Nullifies unfavorable Element factors for 2 timer counts. Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 2 timer counts. Half of the damage inflicted will also be dealt to enemy members on standby. *The damage from this attack cannot cause enemy members on standby to be defeated. *This attack cannot be evaded with a Vanishing Step. *This attack cannot be cover changed against. *Own Unique Gauge will disappear after this attack hits. *In Full Power Battle, this attack will not activate during a Dual Break, and will instead activate once the Dual Break has finished. *Cancels Abnormal Conditions that restrict this character's movement, including Immobilize, Heavily Immobilize, Flash, and Faint, when they attack. [If Unique Gauge is not full] Tag Switch to "Gamma 2". Restores own health by 10% and Ki by 40. +20% to damage inflicted (cannot be cancelled) (activates once). Nullifies own unfavorable Element factors for 3 timer counts. Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 3 timer counts. Requirements: Max Switch Gauge.
Hero Change
[If Unique Gauge is full] This character enters "Core Breaker" preparation mode. The following effects occur and own Unique Gauge gradually decreases while this character is on the battlefield: Tag Switch to "Gamma 1". Restores ally health by 10%. Shortens allies' substitution counts by 10. Reduces enemy's Dragon Balls by 1. The following effects also occur if there is a defeated battle member: Restores own health by 25%. Nullifies own unfavorable Element factors for damage sustained for 30 timer counts. Reduces enemy's Dragon Balls by 1. *If this character is sealed while in "Core Breaker" preparation mode, it will be cancelled and own Unique Gauge will disappear. *If this character is defeated while in "Core Breaker" preparation mode, it will be cancelled. *This character's Switch Ability will become unusable until the end of battle after entering "Core Breaker" preparation mode. Activates "Core Breaker", which targets the entire battlefield, once own Unique Gauge reaches 0%. Applies the following effects to self upon activation and deals supreme Impact damage. Tag Switch to "Gamma 2". Restores health by 15%. +20% to damage inflicted (cannot be cancelled). Restores Vanishing Gauge by 100% Nullifies unfavorable Element factors for 2 timer counts. Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 2 timer counts. Half of the damage inflicted will also be dealt to enemy members on standby. *The damage from this attack cannot cause enemy members on standby to be defeated. *This attack cannot be evaded with a Vanishing Step. *This attack cannot be cover changed against. *Own Unique Gauge will disappear after this attack hits. *In Full Power Battle, this attack will not activate during a Dual Break, and will instead activate once the Dual Break has finished. *Cancels Abnormal Conditions that restrict this character's movement, including Immobilize, Heavily Immobilize, Flash, and Faint, when they attack. [If Unique Gauge is not full] Tag Switch to "Gamma 1". Restores own health by 10% and Ki by 40. +20% to damage inflicted (cannot be cancelled) (activates once). Nullifies own unfavorable Element factors for 3 timer counts. Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 3 timer counts. Requirements: Max Switch Gauge.
Unique Ability
Heroic Combo
Applies the following effects to self when battle starts: +90% to damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). Nullifies Abnormal Conditions for 60 timer counts (cannot be cancelled). -5 to Blast Arts cost (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). The following effects occur when this character enters the battlefield: Restores own Ki by 25. +70% to damage inflicted (cannot be cancelled) (activates once). Cancels own Attribute Downgrades. Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts. The following effects occur according to the number of timer counts elapsed from battle start: 20 counts elapsed: +15% to damage inflicted by allies (cannot be cancelled). 40 counts elapsed: +20% to own Health Restoration (cannot be cancelled). Applies the following effects to self when this character enters the battlefield via Tag Switch: Randomly draws 1 new card when you have 3 or fewer cards. Restores Vanishing Gauge by 30%. -5 to Arts costs for 10 timer counts. +50% to Ki Recovery for 10 timer counts. Applies the following effects to self upon landing a Strike or Blast Arts hit: Restores Vanishing Gauge by 10%. Charges Switch Gauge by 30% (activates once). *Activation count resets after a Tag Switch is performed.
Energy Unleashed
The following effects occur when hit with an enemy's Arts attack while this character is on the battlefield (activates once): Restores own health by 10%. Shortens allies' substitution counts by 2. Reduces enemy Ki by 20. Activation count resets when characters switch or a Tag Switch is performed. Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists). [Comboable Arts] Special Move Arts The following effects occur when changing cover: Nullifies own unfavorable Element factors for damage sustained for 3 timer counts. Randomly destroys one of your own cards and draws a Special Move Arts Card next (activates once). Inflicts all enemies with "No Switching" for 3 timer counts. The following effects occur when enemy performs a cover change while this character is on the battlefield: Increases own Arts Card Draw Speed by 1 level for 5 timer counts. Restores ally health by 5%. Randomly destroys 2 enemy cards. Slightly charges own Unique Gauge every time this character uses their Switch Ability. Applies the following effects to self once Unique Gauge is full (activates once): Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled). Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" (cannot be cancelled).
Heroic Combo
The following effects occur when this character enters the battlefield: Restores own Ki by 25. +50% to own Ki Recovery (cannot be cancelled) (activates once). Cancels own Attribute Downgrades. Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts. The following effects occur according to the number of timer counts elapsed from battle start: 20 counts elapsed: +15% to damage inflicted by allies (cannot be cancelled). 40 counts elapsed: +20% to own Health Restoration (cannot be cancelled). Applies the following effects to self when this character enters the battlefield via Tag Switch: Randomly draws 1 new card when you have 3 or fewer cards. Restores Vanishing Gauge by 30%. -5 to Arts costs for 10 timer counts. +50% to Ki Recovery for 10 timer counts. Applies the following effects to self upon landing a Strike or Blast Arts hit: Restores Vanishing Gauge by 10%. Charges Switch Gauge by 30% (activates once). *Activation count resets after a Tag Switch is performed.
Energy Unleashed
The following effects occur when hit with an enemy's Arts attack while this character is on the battlefield (activates once): Restores own health by 10%. Shortens allies' substitution counts by 2. Reduces enemy Ki by 20. Activation count resets when characters switch or a Tag Switch is performed. Nullifies enemy's attack if a cover change is performed against their Blast Arts attack (activates during assists). The following effects occur when changing cover: Nullifies own unfavorable Element factors for damage sustained for 3 timer counts. Randomly destroys one of your own cards and draws a Special Arts Card next (activates once). Inflicts all enemies with "No Switching" for 3 timer counts. Applies the following effects to enemy when performing a special cover change (activates during assists): Destroys all cards. Inflicts Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts. The following effects occur when enemy performs a cover change while this character is on the battlefield: Increases own Arts Card Draw Speed by 1 level for 5 timer counts. Restores ally health by 5%. Randomly destroys 2 enemy cards. Slightly charges own Unique Gauge every time this character uses their Switch Ability. Applies the following effects to self once Unique Gauge is full (activates once): Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled). Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" (cannot be cancelled).
Strike
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Strike
Strike (Impact)
Show Levels
LV Power Crit Cost
1 100 300 20
2 105 300 20
3 110 300 20
4 115 400 20
5 120 400 19
6 122 400 19
7 124 400 19
8 126 400 19
9 128 400 19
10 130 400 18
Shot
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Blast (Anti-Armor)
Blast (Impact) +150% to Blast damage inflicted against enemy's armor.
Show Levels
LV Power Crit Cost
1 100 300 30
2 105 300 30
3 110 300 30
4 115 400 30
5 120 400 29
6 122 400 29
7 124 400 29
8 126 400 29
9 128 400 29
10 130 400 28
Special Move
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Gamma Impact
Deals massive Impact damage. The following effects occur upon activation: +30% to Special Move damage inflicted for 3 timer counts. Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts. Reduces enemy's Dragon Balls by 1 (activates twice). Also nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts if there is a defeated battle member. *Blast Armor when charging forward.
Show Levels
LV Power Crit Cost
1 270 300 50
2 290 300 50
3 295 300 50
4 300 300 50
5 305 300 49
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Gamma Blaster
Deals massive Impact damage. The following effects occur upon activation: +30% to Special Move damage inflicted for 3 timer counts. Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts. Reduces enemy's Dragon Balls by 1 (activates twice). Also nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts if there is a defeated battle member. *Blast Armor when charging forward.
Show Levels
LV Power Crit Cost
1 270 300 50
2 290 300 50
3 295 300 50
4 300 300 50
5 305 300 49
Special Skill
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Prepare for Justice
Draw a Special Move Arts Card next (activates once). Restores own health by 10% and Ki by 50. Reduces enemy Ki by 40. Seals enemy's Special Arts. The sealed Arts cannot be used for 10 timer counts. Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 15 timer counts. Also applies the following effects to self if there is a defeated battle member: Charges Unique Gauge by 25% (activates once). *The Unique Gauge will not charge if it is currently decreasing or has already disappeared. Increases Switch Gauge by 30%. Restores Vanishing Gauge by 70%.
Show Levels
LV Power Crit Cost
1 100 100 15
2 100 100 14
3 100 100 13
4 100 100 12
5 100 100 11
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Showing Off
Draw a Special Move Arts Card next (activates once). Restores own health by 10% and Ki by 50. +15% to damage inflicted for 15 timer counts. Reduces enemy Ki by 40. Cancels enemy Attribute Upgrades. Also applies the following effects to self if there is a defeated battle member: Charges Unique Gauge by 25% (activates once). *The Unique Gauge will not charge if it is currently decreasing or has already disappeared. Increases Switch Gauge by 30%. Restores Vanishing Gauge by 70%.
Show Levels
LV Power Crit Cost
1 100 100 15
2 100 100 14
3 100 100 13
4 100 100 12
5 100 100 11
Art Cards Held
Tournament of Power Ability
Heroic Combo
[Start of battle / Multi-target] ・+90% to own damage inflicted (cannot be cancelled). ・-20% to own damage received (cannot be cancelled). ・+20% to own Ki Recovery (cannot be cancelled). ・Inflicts all enemies with Attribute Downgrade "+10% to damage received" for 2 turns. ・Inflicts all enemies with Attribute Downgrade "-10% to Health Restoration" for 2 turns. [End of 1st turn / Self] ・Performs a Tag Switch. ・+15% to damage inflicted (cannot be cancelled). ・+10% to Special Move damage inflicted (cannot be cancelled). ・+10% to Special Move Gauge. [End of 2nd turn / Self] ・Performs a Tag Switch. ・+15% to damage inflicted (cannot be cancelled). ・+10% to Special Move damage inflicted (cannot be cancelled). ・+10% to Special Move Gauge. [End of 3rd turn / Own health is 50% or below / Multi-target] ・This character performs a Tag Switch. ・Restores own health by 3%. ・+20% to own Special Move Gauge. ・Inflicts all enemies with Attribute Downgrade "+10% to damage received".
Energy Unleashed
[Before receiving a Blast Arts attack / Health is 30% or lower / Allies in range] ・Performs a cover change and nullifies attack (activates once).
  • [Start of 1st turn / Activate Special Action / Enemy]
  • ・Inflicts Attribute Downgrade "+10% to damage received" for 2 turns.
  • ・Inflicts Attribute Downgrade "-10% to Health Restoration" for 2 turns.
  • ・Inflicts Attribute Downgrade "-10% to Ki Recovery" for 2 turns.
[Start of 2nd turn / Activate Special Action / Self] ・Restores health by 3%. ・-5% to damage received (cannot be cancelled). ・Cancels Attribute Downgrades.
Z Ability
+22% to "Episode: Sagas From the Movies" base Blast Attack & Defense during battle.
+26% to "Episode: Sagas From the Movies" or "Tag: Android" base Blast Attack & Defense during battle.
+30% to "Episode: Sagas From the Movies" or "Tag: Android" base Blast Attack & Defense and +15% to "Tag: Android" base Strike Defense during battle.
+38% to "Episode: Sagas From the Movies" or "Tag: Android" base Blast Attack & Defense and +18% to "Tag: Android" base Strike Defense during battle.
Turles
Golden Frieza
Super Janemba
Super Saiyan God SS Gogeta
Legendary Super Saiyan Broly
Super Gogeta
Rasin: Lakasei (Assist)
Cacao
Amond
Daiz
Goku
Boujack
Garlic Jr.
Piccolo & Goku
Videl
Super Saiyan Goku
Super Saiyan Broly
Super Saiyan Goten (Kid)
God of Destruction Beerus
Super Saiyan God Goku
Android #18
Broly: Fury
Super Saiyan God SS Goku & Vegeta
Broly: Fury
Android #16
1st Form Cell
Super #17
Red Ribbon Army Piccolo
Gotenks
Ultimate Gohan
Super Saiyan Gohan (Youth)
Pikkon
Hero Tapion
Master Roshi
Android #8
Goku (Youth)
Android #18
Perfect Form Cell
Gohan
Power Awakening Piccolo
Magenta
Gamma 1 & Gamma 2
Android #13
Final Form Cooler
2nd Form Cell
Super Saiyan Broly: Full Power
Android #17
Super #17
Android #17
Pan
Final Form Cooler
Metal Cooler
Power Awakening Piccolo
Beast Gohan
Perfect Form Cell
Hero Tapion
Super Saiyan 3 Goku
Gamma 2
Gamma 1
Super Saiyan Gogeta
Android #17 & Android #18
Android #18
Broly
Super Saiyan God SS Goku & Vegeta
Fused with Nail Piccolo
Super Saiyan Goku
Perfect Cell
Legendary Super Saiyan Broly
Super Saiyan Trunks (Teen)
Boujack
Super Saiyan Gohan (Youth)
Android #17
Android #18
Super Saiyan Broly
Goku
Vegeta
Final Form Frieza
Super Saiyan Broly: Full Power
Metal Cooler
Super Saiyan Vegeta
Great Saiyaman 1 & 2 (Assist)
Perfect Form Cell
Super Saiyan Goku
Turles
Android #21: Good
Android #21
Android #21: Evil
Android #21
1st Form Cell
Super Janemba
Super Gogeta
Super Saiyan Vegeta
Super Saiyan God Goku
Super Saiyan God SS Gogeta
Broly: Cheelai (Assist)
Hero Tapion
Cooler
Vegeta
Full Power Boujack
Bardock
Android #18
Goku
Fusion Android #13
Super #17
Super Saiyan Gohan (Youth)
Android #15
Android #14
Android #13
Trunks (Teen)
Metal Cooler
Legendary Super Saiyan Broly
Super Saiyan Goku
Super Saiyan Gohan (Teen)
Super Saiyan Goten (Kid)
Gogeta
Perfect Cell
Super Namekian Lord Slug
Super Saiyan God Vegeta
Great Saiyaman 2
Final Form Cooler
Boujack
Super Saiyan Broly
Nappa (Young)
Goku
Super Janemba
Super Gogeta
Broly: Fury
Perfect Form Cell
Android #18
Cooler
Android #16
Legendary Super Saiyan Broly
Super Saiyan Goku
Android #18
Android #17
Turles
Pikkon
Super Saiyan Gohan (Teen)
Bardock
Metal Cooler
Cell Jr.
Android #18
Thouser
Final Form Cooler
Turles
Final Form Frieza
Zangya
Super #17
Broly
Full Power Boujack
Gokua
Bujin
Bido
Gogeta
Android #15
Android #14
Trunks (Kid)
Android #13
Legendary Super Saiyan Broly
Super Janemba
Boujack
Zangya
Super Namekian Lord Slug
Super Saiyan Vegeta
Android #18
Android #17
Cell Jr.
Android #16
Perfect Form Cell
Cooler
Thouser
2nd Form Cell
Android #17
Android #18
1st Form Cell
Turles
Android #19
Android #20
2nd Form Cell
Turles
Cell Jr.
Thouser
1st Form Cell
Android #19
Android #20
Pikkon
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Tag Based Equipment How to Obtain
DBL60-03S