News

Zenkai Awaken "Super Saiyan 3 Goku (DBL48-01S)"!

08/21/2024 01:00 AM (CDT) ~ 09/11/2024 01:00 AM (CDT)
Super Saiyan 3 Goku can now be Zenkai Awakened!
Clear Events and Missions to get Awakening Z Power!
Play and Awaken to the maximum rank!

Check the abilities after Zenkai Awakening!

Super Saiyan 3 Goku
Super Saiyan 3 Goku
Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeNo SwitchingFast Draw (Multi)Assault
Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeNo SwitchingFast Draw (Multi)Assault
*Traits include abilities and effects at maximum stats.
Battle Style
Melee Type
Episode
Sagas From the Movies
Character Tag
Son FamilySaiyanSuper Saiyan 3
Ultimate Skill
Dragon Fist
Deals supreme Impact damage.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
*Blast Armor when charging forward.
Nullifies own unfavorable Element factors for 3 timer counts upon activation if this character's Unique Gauge is full.
Dragon Fist
Deals supreme Impact damage.
Applies the following effects to self upon activation:
+50% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
[If Unique Gauge is full]
Nullifies own unfavorable Element factors for 3 timer counts upon activation.
*Blast Armor when charging forward.
Special Move
Super Dragon Meteor
Deals massive Impact damage.
+20% to Special Move damage inflicted for 10 timer counts upon activation.
Cancels own Attribute Downgrades and Abnormal Conditions on hit.
*Blast Armor when charging forward.
Inflicts all enemies with "No Switching" for 3 timer counts upon activation if this character's Unique Gauge is full.
Super Dragon Meteor
Deals massive Impact damage.
+30% to Special Move damage inflicted for 10 timer counts upon activation.
Cancels own Attribute Downgrades and Abnormal Conditions on hit.
[If Unique Gauge is full]
Inflicts all enemies with "No Switching" for 3 timer counts upon activation.
*Blast Armor when charging forward.
Main Ability
I'm still standing! Come on!
Randomly destroys one of your own Cards.
Draw the Ultimate Arts Card "Dragon Fist" next.
Restores own health by 30% and Ki by 50.
+30% to damage inflicted for 30 timer counts.
Increases own Arts Card Draw Speed by 1 level for 15 timer counts.
The following additional effects occur if this character's Unique Gauge is full:
Restores own Vanishing Gauge by 100%.
Reduces enemy Vanishing Gauge to 0%.
Requirements: 25 timer counts must elapse.
I'm still standing! Come on!
Randomly destroys one of your own cards and draws the Ultimate Arts Card "Dragon Fist" next.
Restores own health by 30% and Ki by 50.
+30% to damage inflicted for 30 timer counts.
Increases own Arts Card Draw Speed by 1 level for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 5 timer counts.
[If Unique Gauge is full]
The following effects occur upon activation:
Restores own Vanishing Gauge by 100%.
Cancels own Attribute Downgrades and Abnormal Conditions.
Reduces enemy Vanishing Gauge to 0%.
Requirements: 25 timer counts must elapse.
Special Skill
Enraged Fighting Spirit
Draw a Strike Arts card next.
Restores own Ki by 40.
+25% to damage inflicted for 20 timer counts.
Restores own health by 10% if this character's Unique Gauge is full.
Enraged Fighting Spirit
Draw a Strike Arts Card next.
Restores own Ki by 50.
+25% to damage inflicted for 20 timer counts.
[If Unique Gauge is full]
Applies the following effects to self upon activation:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores health by 10%.
LIMITED Z Abilities
LIMITED Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
LIMITED Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
LIMITED Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
LIMITED Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
+22% to "Tag: Son Family" or "Episode: Sagas From the Movies" base Strike & Blast Attack during battle.
Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: Son Family" or "Episode: Sagas From the Movies" base Strike & Blast Attack during battle.
Z Ability III Limit Break to ★6 to Enhance
+2% to Strike Arts damage inflicted by "Tag: Son Family" and +30% to "Tag: Son Family", "Episode: Sagas From the Movies", or "Tag: Saiyan" base Strike & Blast Attack during battle.
Z Ability IV Limit Break to ★7+ to Enhance
+3% to Strike Arts damage inflicted by "Tag: Son Family" and +38% to "Tag: Son Family", "Episode: Sagas From the Movies", or "Tag: Saiyan" base Strike & Blast Attack during battle.
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle:
+20% to base Strike Attack.
+20% to base Blast Attack.
+15% to base Strike Defense.
+15% to base Blast Defense.
Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle:
+25% to base Strike Attack.
+25% to base Blast Attack.
+20% to base Strike Defense.
+20% to base Blast Defense.
Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle:
+35% to base Strike Attack.
+35% to base Blast Attack.
+30% to base Strike Defense.
+30% to base Blast Defense.
Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle:
+40% to base Strike Attack.
+40% to base Blast Attack.
+35% to base Strike Defense.
+35% to base Blast Defense.
Unique Ability
A Guardian's Duty
Applies the following effects to self when battle starts:
+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 60% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to Strike Arts cost (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
Restores Ki by 30.
+30% to damage inflicted (cannot be stacked).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts (activates twice).
Charges own Unique Gauge by 100% when this character uses a Strike or Blast Arts Card if there are 2 defeated battle members (activates once).
Winning Trump Card
Knocks enemy back to long range if cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Restores health by 3%.
Restores Ki by 5.
+10% to damage inflicted for 10 timer counts.
+5% to Ultimate damage inflicted (activates six times) (cannot be cancelled).
Slightly charges own Unique Gauge every time this character uses a Strike or Blast Arts Card while on the battlefield.
Applies the following effects to self once Unique Gauge is full (activates once):
Restores health by 20%.
Enhances Special Move Arts.
Enhances Special Arts.
Enhances Ultimate Arts.
Enhances Main Ability.
A Guardian's Duty
Applies the following effects to self when battle starts:
+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to Strike Arts cost (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
Draw a Strike Arts Card next.
Restores Ki by 30.
+30% to damage inflicted (cannot be stacked).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts (activates three times).
Nullifies unfavorable Element factors for damage sustained for 10 timer counts (activates three times).
Charges own Unique Gauge by 100% when this character uses a Strike or Blast Arts Card if there are 2 defeated battle members (activates once).
Winning Trump Card
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Restores health by 3%.
Restores Ki by 5.
+10% to damage inflicted for 10 timer counts.
+5% to Ultimate damage inflicted (cannot be cancelled) (activates six times).
Slightly charges own Unique Gauge every time this character uses a Strike or Blast Arts Card while on the battlefield.
Applies the following effects to self once Unique Gauge is full (activates once):
Restores health by 20%.
+15% to damage inflicted (cannot be cancelled).
Enhances Special Move Arts.
Enhances Special Arts.
Enhances Ultimate Arts.
Enhances Main Ability.
One Fist to Win It All Get with Adept Class Awakening Panel
Applies the following effects to enemy when this character lands a Strike or Blast Arts hit:
Seals 1 enemy card slot randomly (up to 1 slot simultaneously).
The sealed card slot cannot be used for 10 timer counts.
Inflicts Attribute Downgrade "+5% to Damage Received" for 5 timer counts.
Applies the following effects to self when enemy performs a cover change while this character is on the battlefield:
Restores Ki by 30.
+20% to damage inflicted for 10 timer counts.
The Strength to Avert Crises Get with Powerful Class Awakening Panel
The following effects occur when changing cover:
Restores own health by 10% (activates three times).
Randomly destroys 1 enemy card.
Randomly destroys 1 enemy card (activates once).
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.
Applies the following effects to self when this character enters the battlefield according to the number of defeated battle members:
1 or more members: Restores health by 10%.
2 members: Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
Ultimate Skill
Dragon Fist
Deals supreme damage.
Dragon Fist
Deals supreme damage.
Special Move
Super Dragon Meteor
Deals massive damage.
Super Dragon Meteor
Deals massive damage.
[Tournament of Power] Abilities
A Guardian's Duty
[Start of battle / Self]
+80% to damage inflicted (cannot be cancelled).
-20% to damage received (cannot be cancelled).
・+80 to Ki Recovery (cannot be cancelled).
[Start of 1st turn / Activate Special Action / Self]
+30% to Special Move damage inflicted (cannot be cancelled).
+30% to Ultimate damage inflicted (cannot be cancelled).
[On Strike or Blast Arts attack / Self]
+10% to damage inflicted for 1 turn.
+10% to damage inflicted (cannot be cancelled).
Winning Trump Card
[Before receiving a Strike Arts attack / Health is 35% or lower / Allies in range]
・Performs a cover change and nullifies attack (activates once).
[After receiving an attack / Own health is 60% or lower / Self]
・Restores health by 4% (activates once).
+25% to Special Move Gauge (activates once).
・Upgrades Special Move Arts (activates once).
A Guardian's Duty
[Start of battle / Self]
+80% to damage inflicted (cannot be cancelled).
-20% to damage received (cannot be cancelled).
・+80 to Ki Recovery (cannot be cancelled).
[Start of 1st turn / Activate Special Action / Self]
+30% to Special Move damage inflicted (cannot be cancelled).
+30% to Ultimate damage inflicted (cannot be cancelled).
・Applies Buff Effect "Nullifies Attribute Downgrades twice".
[On Strike or Blast Arts attack / Self]
+10% to damage inflicted for 1 turn.
+10% to damage inflicted (cannot be cancelled).
Winning Trump Card
[Before receiving a Strike Arts attack / Health is 35% or lower / Allies in range]
・Performs a cover change and nullifies attack (activates once).
[After receiving an attack / Own health is 60% or lower / Self]
・Restores health by 4% (activates once).
+35% to Special Move Gauge (activates once).
・Upgrades Special Move Arts (activates once).
[On Ultimate Arts activation / Enemy]
・Inflicts Attribute Downgrade "+10% to damage received" for 1 turn.
・Inflicts Attribute Downgrade "-10% to Health Restoration" for 1 turn.
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
+22% to "Tag: Son Family" or "Episode: Sagas From the Movies" base Strike & Blast Attack during battle.
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: Son Family" or "Episode: Sagas From the Movies" base Strike & Blast Attack during battle.
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
+30% to "Tag: Son Family", "Episode: Sagas From the Movies", or "Tag: Saiyan" base Strike & Blast Attack during battle.
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
+38% to "Tag: Son Family", "Episode: Sagas From the Movies", or "Tag: Saiyan" base Strike & Blast Attack during battle.
Tournament of Power Zenkai Ability
[Tournament of Power] Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle:
+20% to base Strike Attack.
+20% to base Blast Attack.
+15% to base Strike Defense.
+15% to base Blast Defense.
[Tournament of Power] Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle:
+25% to base Strike Attack.
+25% to base Blast Attack.
+20% to base Strike Defense.
+20% to base Blast Defense.
[Tournament of Power] Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle:
+35% to base Strike Attack.
+35% to base Blast Attack.
+30% to base Strike Defense.
+30% to base Blast Defense.
[Tournament of Power] Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle:
+40% to base Strike Attack.
+40% to base Blast Attack.
+35% to base Strike Defense.
+35% to base Blast Defense.
DBL48-01S
DBL48-01S
Content and Obtainable Items
×4000
×3000
*Will be added to the ZENKAI Rush Medal Exchange on 09/11/2024 01:00 AM (CDT).

Content Info

[Super Saiyan 3 Goku (DBL48-01S)] Awakening Z Power Missions
08/21/2024 01:00 AM (CDT) ~ 09/11/2024 01:00 AM (CDT)
Complete all the Missions to get a total of 4000 Awakening Z Power for Super Saiyan 3 Goku!
Take on Daily Missions!
Complete the Daily Missions and collect the rewards to clear Awakening Z Power Missions!
Log in every day and take on the Missions!
Battle with the specified characters!
Seize victory with Super Saiyan 3 Goku and other "Episode: Sagas From the Movies" characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
ZENKAI Rush Battle - Super Saiyan 3 Goku -
08/21/2024 01:00 AM (CDT) ~ 09/04/2024 01:00 AM (CDT)
Get Clear Rewards by clearing the Boss stages that appear every five floors!
Clear all 30 floors!
*Clear Rewards are automatically distributed.
Rewards (Total)
Awakening Z Power [Goku] ×3000
Chrono Crystal ×300
Slot Remover ×50
Rush Medal ×20000
Use Quick Battle to blast through floors!
Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Check the box on the battle prep screen before entering battle!
*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Make use of Battle Bonus characters!
Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!
ZENKAI AWAKENING - Super Saiyan 3 Goku (DBL48-01S) -
This Summon exclusively drops Awakening Z Power for the specified character!
Play a discounted Single Summon once a day!
Plus, get 100 Awakening Z Power for this character as a freebie from Consecutive Summons!
Get Awakening Z Power from the ZENKAI Ultra Space-Time Rush!
Starting 09/11/2024 01:00 AM (CDT), you'll be able to trade ZENKAI Rush Medals for Super Saiyan 3 Goku (DBL48-01S)'s Awakening Z Power!
Play the ZENKAI Ultra Space-Time Rush now and collect ZENKAI Rush Medals!

Important Info: "ZENKAI AWAKENING" Summons
  • This Summon becomes available when you have raised the specified character to at least ★7.
  • The amount of Awakening Z Power that drops from these Summons is random.
  • The freebie is not included in Single Summons.
  • Please note that these Summons will drop specific characters' Awakening Z Powers, not the characters themselves nor their Z Powers.
  • The Summon will not appear if the character's Awakening Rank is at the VII limit.
  • Please restart the app if this Summon does not appear even after its scheduled start time.
  • This Summon can be used by consuming Chrono Crystals.
  • For details, please check the in-game Summon screen > Awakening Z Power List.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z2 Medals.
Important Notes
  • You can switch between Regular Stats and Tournament of Power Stats using the tabs above character details.
  • The character details are for Limit Break ★7+ and Godly Class.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Tags exclusive to LEGENDS BATTLE ROYAL are not listed in this notice.
  • Z Abilities can be upgraded by reaching a certain Limit Break level.
  • Zenkai Abilities can be upgraded by reaching a certain Awakening Rank.
    Tournament of Power Z Abilities can be upgraded by reaching a certain Limit Break level.
    *Check Menu > Other > Help > Characters for more details.
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
  • You can play ZENKAI Rush Battle after clearing Main Story 2-8-6 (NORMAL).
  • ZENKAI Rush Battle is based on the same system as Battle Gauntlet.
  • The max amount of a character's Z Power you can hold is 9999. The max amount of Awakening Z Power is 7000.
  • Z Power and Awakening Z Power from Events and Missions that go over the limit are automatically converted to Z Medals.
  • *Some Z Power and Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team