News

Zenkai Awaken "Goku & Bardock (DBL66-01S)"!

06/10/2026 01:00 AM (CDT) ~ 07/01/2026 01:00 AM (CDT)
Goku & Bardock can now be Zenkai Awakened!
Clear Events and Missions to get Awakening Z Power!
Play and Awaken to the maximum rank!

Check the abilities after Zenkai Awakening!

Goku & Bardock
Goku
Bardock
Traits
IndestructibleSpecial Cover Change (Strike)TagElement SwitchWide-Range Special ArtsArmored Strike Arts
Traits
IndestructibleSpecial Cover Change (Strike)TagElement SwitchWide-Range Special ArtsArmored Strike Arts
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Game Originals
Character Tag
Son FamilySaiyanTeam Bardock
Special Move
Indomitable Kamehameha *Blast Armor when charging forward
Deals massive Impact damage.
Applies the following effects to self upon activation:
+50% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Seals enemy's Special Arts on hit.
The sealed Arts cannot be used for 5 timer counts.
*Blast Armor when charging forward.
Indomitable Kamehameha *Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Switch Gauge +100%
・Seal enemy Special Arts (5 counts)
*Blast Armor when charging forward
Switch Ability
Two Saiyans' Last Stand
Tag Switch to "Bardock".
Switches own Element to "Element: GRN".
Restores own health by 10% and Ki by 40.
Applies Attribute Upgrade "Shortens substitution count by 2" to self (cannot be stacked).
Effect resets after character switch.
+20% to damage inflicted for 20 timer counts.
Increases own Arts Card Draw Speed by 1 level for 10 timer counts.
Requirements: Max Switch Gauge.
Two Saiyans' Last Stand
・Tag Switch to "Bardock"
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Damage +20% (20 counts)
・Draw Speed +1 (10 counts)
・Sub counts on switch -2 (non-stacking)
*Effect resets on switch
*Requirement:
Max Switch Gauge
Special Skill
Two Enduring Fighting Spirits
Applies the following effects to self upon activation:
Draw a Strike Arts Card next.
Restores Ki by 50.
+15% to damage inflicted for 15 timer counts.
+15% to Health Restoration for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
[If Unique Gauge is full]
Applies the following effects to self upon activation:
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
Two Enduring Fighting Spirits
▼On Activation
・Draw Strike Arts next
・Ki +50
・Damage +20% (15 counts)
・Health Restoration +20% (15 counts)
・Nullify Special Cover Changes (5 counts)
Also, when Unique Gauge is full:
・Damage Guard Penetration +20% (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
[Comboable Into]
Assault Z Ability
Assault Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Assault Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Assault Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Assault Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If Saiyan
・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability I
If Saiyan
・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability II Limit Break to ★3 to Enhance
If Saiyan or Game Originals
・Base Strike Attack +26%
・Base Strike Defense +26%
Z Ability II Limit Break to ★3 to Enhance
If Saiyan or Game Originals
・Base Strike Attack +26%
・Base Strike Defense +26%
Z Ability III Limit Break to ★6 to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +30%
・Base Strike Defense +30%
If Saiyan
・Special Move damage +2%
Z Ability III Limit Break to ★6 to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +30%
・Base Strike Defense +30%
If Saiyan or Game Originals
・Special Move damage +3%
Z Ability IV Limit Break to ★7+ to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +38%
・Base Strike Defense +38%
If Saiyan
・Special Move damage +3%
Z Ability IV Limit Break to ★7+ to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +38%
・Base Strike Defense +38%
If Saiyan or Game Originals
・Special Move damage +5%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & Saiyan
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If & Saiyan
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If & Saiyan
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & Saiyan
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
The Saiyan Carrying Earth's Fate
+20% to Strike damage inflicted against "Tag: Lineage of Evil" (cannot be cancelled).
Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-7 to Strike & Blast Arts costs (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Charges own Switch Gauge by 40%.
Restores own Ki by 20.
+60% to damage inflicted (cannot be cancelled) (activates once).
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts.
Applies the following effects to self according to the number of times this character's Strike or Blast Arts have hit:
1 time: +20% to damage inflicted for 20 timer counts.
2 times: Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
3 or more times: +10% to Strike damage inflicted for 15 timer counts.
Hit count resets when characters switch or a Tag Switch is performed.
The following effects occur when changing cover:
+15% to damage inflicted for 20 timer counts.
+10% to Strike damage inflicted for 20 timer counts.
Inflicts enemy with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 20 timer counts.
Inflicts enemy with Attribute Downgrade "-20% to Special Move, Ultimate & Awakened Arts Power" for 20 timer counts.
Draw a Special Move Arts Card next when this character enters the battlefield via Tag Switch if Unique Gauge is full (activates once).
A Fierce Fight to the Death
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
The following effects occur on receiving an attack that reduces own health to 0 (activates once):
Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 15 timer counts.
Reduces enemy Ki by 50.
Randomly destroys 2 enemy cards.
Inflicts all enemies with "No Switching" for 5 timer counts.
*Activation count is shared between Goku and Bardock.
Applies the following effects to self after effect "Cannot be defeated" has ended:
Charges Unique Gauge by 50%.
Restores health by 50%.
Nullifies unfavorable Element factors for damage sustained for 15 timer counts.
Slightly charges own Unique Gauge every time this character uses their Switch Ability.
Applies the following effects to self once Unique Gauge is full (activates once):
+30% to damage inflicted (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" for 20 timer counts.
Applies the following effects to self every time when hit with an enemy's Special Move, Ultimate, or Awakened Arts attack while this character is on the battlefield:
Restores health by 10% (activates three times).
Charges Switch Gauge by 70%.
+20% to damage inflicted for 20 timer counts.
Starter Ability
・Damage +260%
・Damage against Lineage of Evil +20%
・Damage Guard +220%
・Ki Recovery +50%
・Draw Speed +1
*All uncancellable
The Saiyan Carrying Earth's Fate
▼On Battlefield Entry
・Draw Special Arts next (2 times)
*Activations shared between "Goku" and "Bardock"
・Ki +40
・Switch Gauge +40%
・Nullify Special Cover Changes (3 counts)
・Enemy Draw Speed -1 (15 counts)
▼Based on Strike/Blast Arts Hit Count
*Hit count resets on switch/Tag Switch
[1st]
・Damage +20% (20 counts)
[2nd]
・Nullify Special Cover Changes (5 counts)
[3rd and on]
・Strike damage +10% (15 counts)
▼On Cover Change
・Damage +15% (20 counts)
・Strike damage +10% (20 counts)
・Enemy Strike/Blast Arts power -10% (20 counts)
・Enemy Special Move/Ultimate/Awakened Arts power -20% (20 counts)
▼After Tag Switch, If Unique Gauge Is Full
・Draw Special Move Arts next (1 time)
・Special Move damage +30% (10 counts)
Special Cover Change
[Effective Against]
[Comboable Into]
Unique Gauge
Switch Ability Type
▼When Unique Gauge Becomes Full
・Damage +40% (uncancellable)
・Damage Guard +10% (uncancellable)
・Protect hand (20 counts)
・Protect Ki (20 counts)
・Protect Dragon Balls (20 counts)
*Charges:
Slightly, on Tag Switch
A Fierce Fight to the Death
▼When Health Is Reduced to 0 by Enemy Attack (1 Time)
*Activations shared between "Goku" and "Bardock"
・Activate Indestructible (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
・Destroy 2 enemy cards
・Enemy Ki -50
・Seal enemy card slot (5 counts)
・Prevent all enemy switching (5 counts)
▼After Indestructible Ends
・Health +50%
・Unique Gauge +50%
・Nullify damage received Element disadvantage (30 counts) (uncancellable)
▼When Hit by Enemy Special Move/Ultimate/Awakened Arts
・Health +10% (3 times)
・Switch Gauge +70%
・Damage +20% (20 counts)
Saiyan Raised on Earth
Get with Awakening Rank III
▼On Battlefield Entry If There Is a Defeated Battle Member (1 Time)
*Activations shared between "Goku" and "Bardock"
*Activations reset when ally is defeated
・Health +10%
・Damage +20% (uncancellable)
Also, when Unique Gauge is full (1 time):
*Activations shared between "Goku" and "Bardock"
*Activations reset when ally is defeated
・Destroy 1 enemy card
・Enemy Ki -20
Inherited Lineage
Get with Awakening Rank VI
▼When Hit by Enemy Arts
・Damage Guard +20% (5 counts)
・All enemy Arts costs +10 (5 counts)
Also, when Unique Gauge is full (1 time):
*Activations reset on switch/Tag Switch
・Enemy Ki -30
DBL66-01S
Goku & Bardock
Goku
Bardock
Traits
IndestructibleSpecial Cover Change (Strike)TagElement SwitchWide-Range Special ArtsArmored Strike Arts
Traits
IndestructibleSpecial Cover Change (Strike)TagElement SwitchWide-Range Special ArtsArmored Strike Arts
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Game Originals
Character Tag
Son FamilySaiyanTeam Bardock
Special Move
Avenger Catapult *Blast Armor when charging forward
Deals massive Impact damage.
Applies the following effects to self upon activation:
+50% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Seals enemy's Special Move Arts on hit.
The sealed Arts cannot be used for 5 timer counts.
*Blast Armor when charging forward.
Avenger Catapult *Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Switch Gauge +100%
・Seal enemy Special Move Arts (5 counts)
*Blast Armor when charging forward
Switch Ability
Two Saiyans' Last Stand
Tag Switch to "Goku".
Switches own Element to "Element: BLU".
Restores own health by 10% and Ki by 40.
Applies Attribute Upgrade "Shortens substitution count by 2" to self (cannot be stacked).
Effect resets after character switch.
+20% to damage inflicted for 20 timer counts.
Increases own Arts Card Draw Speed by 1 level for 10 timer counts.
Requirements: Max Switch Gauge.
Two Saiyans' Last Stand
・Tag Switch to "Goku"
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Damage +20% (20 counts)
・Draw Speed +1 (10 counts)
・Sub counts on switch -2 (non-stacking)
*Effect resets on switch
*Requirement:
Max Switch Gauge
Special Skill
Kindred Fighting Spirits
Applies the following effects to self upon activation:
Draw a Strike Arts Card next.
Restores Ki by 50.
+15% to damage inflicted for 15 timer counts.
+15% to Health Restoration for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
[If Unique Gauge is full]
Applies the following effects to self upon activation:
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
Kindred Fighting Spirits
▼On Activation
・Draw Strike Arts next
・Ki +50
・Damage +20% (15 counts)
・Health Restoration +20% (15 counts)
・Nullify Special Cover Changes (5 counts)
Also, when Unique Gauge is full:
・Damage Guard Penetration +20% (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
[Comboable Into]
Assault Z Ability
Assault Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Assault Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Assault Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Assault Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If Saiyan
・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability I
If Saiyan
・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability II Limit Break to ★3 to Enhance
If Saiyan or Game Originals
・Base Strike Attack +26%
・Base Strike Defense +26%
Z Ability II Limit Break to ★3 to Enhance
If Saiyan or Game Originals
・Base Strike Attack +26%
・Base Strike Defense +26%
Z Ability III Limit Break to ★6 to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +30%
・Base Strike Defense +30%
If Saiyan
・Special Move damage +2%
Z Ability III Limit Break to ★6 to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +30%
・Base Strike Defense +30%
If Saiyan or Game Originals
・Special Move damage +3%
Z Ability IV Limit Break to ★7+ to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +38%
・Base Strike Defense +38%
If Saiyan
・Special Move damage +3%
Z Ability IV Limit Break to ★7+ to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +38%
・Base Strike Defense +38%
If Saiyan or Game Originals
・Special Move damage +5%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & Saiyan
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If & Saiyan
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If & Saiyan
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & Saiyan
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
Saiyan Defying a Fate of Extinction
+20% to Strike damage inflicted against "Tag: Lineage of Evil" (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Charges own Switch Gauge by 40%.
Restores own Ki by 20.
+50% to own Ki Recovery (cannot be cancelled) (activates once).
Inflicts enemy with Attribute Downgrade "-25% to Health Restoration" for 15 timer counts.
Applies the following effects to self according to the number of times this character's Strike or Blast Arts have hit:
1 time: +20% to damage inflicted for 20 timer counts.
2 times: Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
3 or more times: +25% to Critical Rate for 15 timer counts (up to 50%).
Hit count resets when characters switch or a Tag Switch is performed.
Applies the following effects to self when enemy switches characters while this character is on the battlefield:
+20% to damage inflicted for 10 timer counts.
+10% to Strike damage inflicted for 10 timer counts.
+30% to Ki Recovery for 10 timer counts.
-5 to Blast Arts cost for 10 timer counts.
Draw a Special Move Arts Card next when this character enters the battlefield via Tag Switch if Unique Gauge is full (activates once).
A Fierce Fight to the Death
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
The following effects occur on receiving an attack that reduces own health to 0 (activates once):
Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 15 timer counts.
Reduces enemy Ki by 50.
Randomly destroys 2 enemy cards.
Inflicts all enemies with "No Switching" for 5 timer counts.
*Activation count is shared between Goku and Bardock.
Applies the following effects to self after effect "Cannot be defeated" has ended:
Charges Unique Gauge by 50%.
Restores health by 50%.
Nullifies unfavorable Element factors for damage sustained for 15 timer counts.
Slightly charges own Unique Gauge every time this character uses their Switch Ability.
Applies the following effects to self once Unique Gauge is full (activates once):
+30% to damage inflicted (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" for 20 timer counts.
Applies the following effects to self every time when hit with an enemy's Special Move, Ultimate, or Awakened Arts attack while this character is on the battlefield:
Restores health by 10% (activates three times).
Charges Switch Gauge by 70%.
+20% to damage inflicted for 20 timer counts.
Saiyan Defying a Fate of Extinction
▼On Battlefield Entry
・Draw Special Arts next (2 times)
*Activations shared between "Goku" and "Bardock"
・Ki +40
・Switch Gauge +40%
・Nullify Special Cover Changes (3 counts)
・Enemy Health Restoration -25% (15 counts)
▼Based on Strike/Blast Arts Hit Count
*Hit count resets on switch/Tag Switch
[1st]
・Damage +20% (20 counts)
[2nd]
・Nullify Special Cover Changes (5 counts)
[3rd and on]
・Critical Rate +25% (15 counts) (up to 50%)
▼When on Battlefield and Enemy Switches
・Damage +20% (10 counts)
・Strike damage +10% (10 counts)
・Ki Recovery +30% (10 counts)
・Blast Arts cost -5 (10 counts)
▼After Tag Switch, If Unique Gauge Is Full
・Draw Special Move Arts next (1 time)
・Special Move damage +30% (10 counts)
Special Cover Change
[Effective Against]
[Comboable Into]
Unique Gauge
Switch Ability Type
▼When Unique Gauge Becomes Full
・Damage +40% (uncancellable)
・Damage Guard +10% (uncancellable)
・Protect hand (20 counts)
・Protect Ki (20 counts)
・Protect Dragon Balls (20 counts)
*Charges:
Slightly, on Tag Switch
A Fierce Fight to the Death
▼When Health Is Reduced to 0 by Enemy Attack (1 Time)
*Activations shared between "Goku" and "Bardock"
・Activate Indestructible (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
・Destroy 2 enemy cards
・Enemy Ki -50
・Seal enemy card slot (5 counts)
・Prevent all enemy switching (5 counts)
▼After Indestructible Ends
・Health +50%
・Unique Gauge +50%
・Nullify damage received Element disadvantage (30 counts) (uncancellable)
▼When Hit by Enemy Special Move/Ultimate/Awakened Arts
・Health +10% (3 times)
・Switch Gauge +70%
・Damage +20% (20 counts)
Saiyan Who Lost His Comrades
Get with Awakening Rank III
▼On Battlefield Entry If There Is a Defeated Battle Member (1 Time)
*Activations shared between "Goku" and "Bardock"
*Activations reset when ally is defeated
・Health +10%
・Damage +20% (uncancellable)
Also, when Unique Gauge is full (1 time):
*Activations shared between "Goku" and "Bardock"
*Activations reset when ally is defeated
・Destroy 1 enemy card
・Enemy Ki -20
A Battle for the Future
Get with Awakening Rank VI
▼When Hit by Enemy Arts
・Damage Guard +20% (5 counts)
・All enemy Arts costs +10 (5 counts)
Also, when Unique Gauge is full (1 time):
*Activations reset on switch/Tag Switch
・Enemy Ki -30
DBL66-01S
Content and Obtainable Items
×4000
×3000
*Will be added to the ZENKAI Rush Medal Exchange on 07/01/2026 01:00 AM (CDT).

Content Info

[Goku & Bardock (DBL66-01S)] Awakening Z Power Missions
06/10/2026 01:00 AM (CDT) ~ 07/01/2026 01:00 AM (CDT)
Complete all the Missions to get a total of 4000 Awakening Z Power for Goku & Bardock!
Take on Daily Missions!
Complete the Daily Missions and collect the rewards to clear Awakening Z Power Missions!
Log in every day and take on the Missions!
Battle with the specified characters!
Seize victory with Goku & Bardock and other "Tag: Saiyan" characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
ZENKAI Rush Battle - Goku & Bardock -
06/10/2026 01:00 AM (CDT) ~ 06/24/2026 01:00 AM (CDT)
Get Clear Rewards by clearing the Boss stages that appear every five floors!
Clear all 30 floors!
*Clear Rewards are automatically distributed.
*The "Goku & Bardock" that appears in these stages will be "Element: YEL" both before and after switching.
Rewards (Total)
Awakening Z Power [Goku & Bardock] ×3000
Chrono Crystal ×300
Slot Remover ×50
Rush Medal ×20000
Use Quick Battle to blast through floors!
Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Check the box on the battle prep screen before entering battle!
*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Make use of Battle Bonus characters!
Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!
ZENKAI AWAKENING - Goku & Bardock (DBL66-01S) -
This Summon exclusively drops Awakening Z Power for the specified character!
Play a discounted Single Summon once a day!
Plus, get 100 Awakening Z Power for this character as a freebie from Consecutive Summons!
Get Awakening Z Power from the ZENKAI Ultra Space-Time Rush!
Starting 07/01/2026 01:00 AM (CDT), you'll be able to trade ZENKAI Rush Medals for Goku & Bardock (DBL66-01S)'s Awakening Z Power!
Play the ZENKAI Ultra Space-Time Rush now and collect ZENKAI Rush Medals!

Important Info: "ZENKAI AWAKENING" Summons
  • This Summon becomes available when you have raised the specified character to at least ★7.
  • The amount of Awakening Z Power that drops from these Summons is random.
  • The freebie is not included in Single Summons.
  • Please note that these Summons will drop specific characters' Awakening Z Powers, not the characters themselves nor their Z Powers.
  • The Summon will not appear if the character's Awakening Rank is at the VII limit.
  • Please restart the app if this Summon does not appear even after its scheduled start time.
  • This Summon can be used by consuming Chrono Crystals.
  • For details, please check the in-game Summon screen > Awakening Z Power List.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z2 Medals.
Important Notes
  • The character details are for Limit Break ★7+.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Limited-time Tags are not shown in this notice.
  • Z Abilities can be upgraded by reaching a certain Limit Break level.
  • Zenkai Abilities can be upgraded by reaching a certain Awakening Rank.
    *Check Menu > Other > Help > Characters for more details.
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
  • You can play ZENKAI Rush Battle after clearing Main Story 2-8-6 (NORMAL).
  • ZENKAI Rush Battle is based on the same system as Battle Gauntlet.
  • The max amount of a character's Z Power you can hold is 9999. The max amount of Awakening Z Power is 7000.
  • Z Power and Awakening Z Power from Events and Missions that go over the limit are automatically converted to Z Medals.
  • *Some Z Power and Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team