Sustained Damage Type ⇔ Release Type



*Starts as Sustained Damage Type
*Starts with
50% charge
▼[Sustained Damage Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Cancel Attribute Downgrades/Abnormal Conditions
・Ally sub counts -3
▼While Release Type
・Indestructible state (uncancellable)
・Damage
+70% (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
・Nullify Abnormal Conditions (uncancellable)
▼[Release Type] When Unique Gauge Reaches
0%・Switch to Sustained Damage Type
・Health
+20% (fixed healing)
・Damage
+50% (15 counts) (uncancellable)
*[Sustained Damage Type] Charges:
Slightly, when hit by enemy Arts
When other ally is hit by enemy Arts
*[Release Type] Decreases:
When on battlefield