News

Zenkai Awaken "Super Saiyan Goku (Mini) (DBL78-01S)"!

01/07/2026 12:00 AM (CST) ~ 01/28/2026 12:00 AM (CST)
Super Saiyan Goku (Mini) can now be Zenkai Awakened!
Clear Events and Missions to get Awakening Z Power!
Play and Awaken to the maximum rank!

Check the abilities after Zenkai Awakening!

Super Saiyan Goku (Mini)
Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeNo SwitchingEnduranceArmored Strike ArtsFast Draw (Multi)Assault
Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeNo SwitchingEnduranceArmored Strike ArtsFast Draw (Multi)Assault
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
DAIMA Saga
Character Tag
Son FamilySaiyanSuper SaiyanKidsDAIMAWeapon Wielder
Ultimate Skill
Dome Speed Rush
Deals massive Impact damage.
Applies the following effects to self upon activation:
+50% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Applies the following effects to enemy on hit:
Inflicts Attribute Downgrade "-50% to Ki Recovery" for 20 timer counts.
Inflicts Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts upon activation.
Dome Speed Rush
Massive Damage (Impact)
▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
・Damage Guard Penetration +30% (3 counts) (uncancellable)
▼On Hit
・Enemy Ki Recovery -50% (20 counts)
・Enemy Draw Speed -1 (20 counts)
Special Move
Kick-Down Blast *Blast Armor when charging forward
Deals massive Explode damage.
+40% to Special Move damage inflicted for 3 timer counts upon activation.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and inflicts all enemies with "No Switching" for 3 timer counts upon activation.
*Blast Armor when charging forward.
Kick-Down Blast*Blast Armor when charging forward
Massive Damage (Explode)
▼On Activation
・Special Move damage +40% (3 counts)
Also, when Unique Gauge is full:
・Ally sub counts -1
・Prevent all enemy switching (3 counts)
*Blast Armor when charging forward
Main Ability
Seriously...You've Got to be Kidding Me
Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "Dome Speed Rush" next.
Restores own health by 30% and Ki by 30.
Increases own Dragon Balls by 2.
+50% to own Unique Gauge charge rate for 20 timer counts.
Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.
Requirements: 25 timer counts must elapse.
Seriously...You've Got to be Kidding Me
・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・Dragon Balls +2
・Unique Gauge charge rate +50% (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (20 counts)
*Requirement:
25 timer counts elapsed
Special Skill
Heat Charge
Draw a Special Move Arts Card next.
Restores own health by 15% and Ki by 50.
+30% to damage inflicted for 15 timer counts.
Also applies the following effects to self according to the number of times Special Arts Card "Heat Charge" is used:
[Card 1]
+40% to damage inflicted (cannot be cancelled).
[Card 2]
+30% to damage inflicted (cannot be cancelled).
Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts.
[Card 3 onward]
+20% to damage inflicted (cannot be cancelled) (activates once).
-10 to Special Move Arts cost for 15 timer counts (cannot be stacked).
Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
Heat Charge
・Draw Special Move Arts next
・Health +15%
・Ki +50
・Damage +30% (15 counts)
Also, based on Special Arts uses:
[1st]
・Damage +40% (uncancellable)
[2nd]
・Damage +30% (uncancellable)
・Nullify Endurance (3 counts)
[3rd and on]
・Damage +20% (uncancellable) (1 time)
・Special Move Arts cost -10 (15 counts) (non-stacking)
・Nullify Endurance (3 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
LIMITED Z Abilities
LIMITED Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
LIMITED Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
LIMITED Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
LIMITED Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If DAIMA
・Base Strike Attack +22%
・Base Blast Attack +22%
Z Ability II Limit Break to ★3 to Enhance
If DAIMA, Son Family, or Weapon Wielder
・Base Strike Attack +26%
・Base Blast Attack +26%
Z Ability III Limit Break to ★6 to Enhance
If DAIMA, Son Family, or Weapon Wielder
・Base Strike Attack +30%
・Base Blast Attack +30%
If DAIMA
・Base Blast Defense +15%
Z Ability IV Limit Break to ★7+ to Enhance
If DAIMA, Son Family, or Weapon Wielder
・Base Strike Attack +38%
・Base Blast Attack +38%
If DAIMA
・Base Blast Defense +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & DAIMA
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If & DAIMA
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If & DAIMA
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & DAIMA
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
Blazing Battle in the Third Demon World
Applies the following effects to self when battle starts:
+170% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact damage received by 10% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-10 to Strike Arts cost (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Restores own Ki by 30.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts.
Randomly destroys 1 enemy card.
Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
Applies the following effects to self every time this character uses a Strike Arts Card:
Charges Unique Gauge by 20% (activates twice).
Activation count resets after character switch.
+15% to Strike damage inflicted for 15 timer counts.
Applies the following effects to self when enemy switches characters while this character is on the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Vanishing Gauge by 50% (activates once).
Activation count resets after character switch.
+20% to damage inflicted for 15 timer counts.
Nullifies unfavorable Element factors for damage sustained for 10 timer counts.
Nullifies enemy's wide-range Special Arts attacks while this character is in one of the following states (activates once):
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Excludes changing cover.
Warrior Seeking the Demon World Dragon Balls
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Draw a Special Arts Card next (activates four times).
Restores health by 20% and Ki by 30.
+20% to damage inflicted for 30 timer counts.
The following effects occur when enemy activates Rising Rush while this character is not defeated (activates once):
Restores own health by 30%.
Restores own health by 30% only once when it reaches 0 (cannot be cancelled).
Shortens own substitution count by 5.
Cancels enemy's Attribute Upgrades & Buff Effects.
Applies the following effects to self when enemy activates an Ultimate Arts or Awakened Arts while this character is not defeated:
Restores health by 20%.
Increases Arts Card Draw Speed by 1 level (cannot be cancelled) (activates once).
Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled) (activates once).
Nullifies unfavorable Element factors for 20 timer counts.
Applies the following effects to self when enemy activates a Special Move Arts while this character is not defeated:
Restores health by 10%.
+20% to damage inflicted (cannot be cancelled) (up to 60%).
+25% to Ki Recovery (up to 100%).
+10% to Critical Rate (up to 40%).
Starter Ability
・Damage +200%
・Damage Guard +150%
・Damage Guard against Impact +10%
・Draw Speed +1
・Nullify wide-range Special Arts (1 time)
*All uncancellable
Blazing Battle in the Third Demon World
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify Special Cover Changes (10 counts)
・Protect hand (10 counts)
・Destroy 1 enemy card
・All enemy Strike/Blast/Special Move/Ultimate/Awakened Arts power -15% (10 counts)
▼On Strike Arts Use
・Unique Gauge +20% (2 times)
*Activations reset on switch
・Strike damage +15% (15 counts)
▼When on Battlefield and Enemy Switches
・Draw 1 card if hand has 3 or fewer
・Vanishing Gauge +50% (1 time)
*Activations reset on switch
・Damage +20% (15 counts)
・Nullify damage received Element disadvantage (10 counts)
Special Cover Change
[Effective Against]
[Comboable Into]
Unique Gauge
Attack Type
▼When Unique Gauge Becomes Full
・Draw Special Arts next (4 times)
・Health +20%
・Ki +30
・Damage +20% (30 counts)
・Remove Special/Special Move Arts seal
*Charges:
Each time an Arts is used
*Consumed:
Entirely, on Special Move/Ultimate Arts use with full Unique Gauge
Warrior Seeking the Demon World Dragon Balls
▼While Not Defeated and Enemy Activates Rising Rush (1 Time)
・Health +30%
・Endurance (30% recovery) (uncancellable)
・Sub counts -5
・Cancel enemy Attribute Upgrades/Buff Effects
▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts
・Health +20%
・Draw Speed +1 (uncancellable) (1 time)
・Sub counts on switch -2 (uncancellable) (1 time)
・Nullify Element disadvantages (20 counts)
▼While Not Defeated and Enemy Activates Special Move Arts
・Health +10%
・Damage +30% (uncancellable) (up to 60%)
・Ki Recovery +50% (up to 100%)
・Critical Rate +20% (up to 40%)
One Who Faces the Perils of the Demon World
Get with Awakening Rank III
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Enemy Ki Recovery -100% (10 counts)
・Enemy Critical Rate -20% (10 counts)
・Enemy Draw Speed -1 (10 counts)
Super Saiyan Charging Further into the Demon World
Get with Awakening Rank VI
▼When Area Change Attack Ends
・Ki +30
・Next activated Special Move damage +30% (non-stacking)
・Ally sub counts -1
DBL78-01S
Content and Obtainable Items
×4000
×3000
*Will be added to the ZENKAI Rush Medal Exchange on 01/28/2026 12:00 AM (CST).

Content Info

[Super Saiyan Goku (Mini) (DBL78-01S)] Awakening Z Power Missions
01/07/2026 12:00 AM (CST) ~ 01/28/2026 12:00 AM (CST)
Complete all the Missions to get a total of 4000 Awakening Z Power for Super Saiyan Goku (Mini)!
Take on Daily Missions!
Complete the Daily Missions and collect the rewards to clear Awakening Z Power Missions!
Log in every day and take on the Missions!
Battle with the specified characters!
Seize victory with Super Saiyan Goku (Mini) and other "Tag: DAIMA" characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
ZENKAI Rush Battle - Super Saiyan Goku (Mini) -
01/07/2026 12:00 AM (CST) ~ 01/21/2026 12:00 AM (CST)
Get Clear Rewards by clearing the Boss stages that appear every five floors!
Clear all 30 floors!
*Clear Rewards are automatically distributed.
Rewards (Total)
Awakening Z Power [Goku (Mini)] ×3000
Chrono Crystal ×300
Slot Remover ×50
Rush Medal ×20000
Use Quick Battle to blast through floors!
Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Check the box on the battle prep screen before entering battle!
*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Make use of Battle Bonus characters!
Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!
ZENKAI AWAKENING - Super Saiyan Goku (Mini) (DBL78-01S) -
This Summon exclusively drops Awakening Z Power for the specified character!
Play a discounted Single Summon once a day!
Plus, get 100 Awakening Z Power for this character as a freebie from Consecutive Summons!
Get Awakening Z Power from the ZENKAI Ultra Space-Time Rush!
Starting 01/28/2026 12:00 AM (CST), you'll be able to trade ZENKAI Rush Medals for Super Saiyan Goku (Mini) (DBL78-01S)'s Awakening Z Power!
Play the ZENKAI Ultra Space-Time Rush now and collect ZENKAI Rush Medals!

Important Info: "ZENKAI AWAKENING" Summons
  • This Summon becomes available when you have raised the specified character to at least ★7.
  • The amount of Awakening Z Power that drops from these Summons is random.
  • The freebie is not included in Single Summons.
  • Please note that these Summons will drop specific characters' Awakening Z Powers, not the characters themselves nor their Z Powers.
  • The Summon will not appear if the character's Awakening Rank is at the VII limit.
  • Please restart the app if this Summon does not appear even after its scheduled start time.
  • This Summon can be used by consuming Chrono Crystals.
  • For details, please check the in-game Summon screen > Awakening Z Power List.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z2 Medals.
Important Notes
  • The character details are for Limit Break ★7+.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Limited-time Tags are not shown in this notice.
  • Z Abilities can be upgraded by reaching a certain Limit Break level.
  • Zenkai Abilities can be upgraded by reaching a certain Awakening Rank.
    *Check Menu > Other > Help > Characters for more details.
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
  • You can play ZENKAI Rush Battle after clearing Main Story 2-8-6 (NORMAL).
  • ZENKAI Rush Battle is based on the same system as Battle Gauntlet.
  • The max amount of a character's Z Power you can hold is 9999. The max amount of Awakening Z Power is 7000.
  • Z Power and Awakening Z Power from Events and Missions that go over the limit are automatically converted to Z Medals.
  • *Some Z Power and Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team