News

Zenkai Awaken "Goku (Mini) (DBL76-01S)"!

03/19/2025 01:00 AM (CDT) ~ 04/09/2025 01:00 AM (CDT)
Goku (Mini) can now be Zenkai Awakened!
Clear Events and Missions to get Awakening Z Power!
Play and Awaken to the maximum rank!

Check the abilities after Zenkai Awakening!

Goku (Mini)
Goku (Mini)
Traits
Special Cover Change (Strike)Special Cover Change NullificationHealerBaton PassAssault
Traits
Special Cover Change (Strike)Special Cover Change NullificationHealerBaton PassBestow PowerAssault
*Traits include abilities and effects at maximum stats.
Battle Style
Melee Type
Episode
DAIMA Saga
Character Tag
Son FamilySaiyanKidsDAIMAWeapon Wielder
Special Move
Power Pole Rush
Deals massive Impact damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
Cancels enemy Attribute Upgrades on hit.
*Blast Armor when charging forward.
Power Pole Rush
Deals massive Impact damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
Cancels enemy Attribute Upgrades on hit.
*Blast Armor when charging forward.
Main Ability
Adapting to an Unfamiliar Body
Draw a Special Arts Card next.
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 50.
+40% to damage inflicted (cannot be cancelled).
-5 to own Strike & Blast Arts costs (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 20 timer counts (cannot be cancelled).
Requirements: 5 timer counts must elapse.
Adapting to an Unfamiliar Body
Draw a Special Arts Card next.
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 50.
+40% to damage inflicted (cannot be cancelled).
-5 to own Strike & Blast Arts costs (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 20 timer counts (cannot be cancelled).
Requirements: 5 timer counts must elapse.
Special Skill
Fighting Style From Days Past
Draw a Strike Arts Card next.
Restores own health by 15% and Ki by 50.
+40% to damage inflicted (cannot be cancelled) (activates once).
Increases own Arts Card Draw Speed by 1 level for 20 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Seals enemy's Strike Arts.
The sealed Arts cannot be used for 5 timer counts.
Fighting Style From Days Past
Draw a Strike Arts Card next.
Restores own health by 15% and Ki by 50.
+40% to damage inflicted (cannot be cancelled) (activates once).
Increases own Arts Card Draw Speed by 1 level for 20 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Seals enemy's Strike Arts.
The sealed Arts cannot be used for 5 timer counts.
Z Ability
Z Ability I
+22% to "Tag: Saiyan" base Strike & Blast Attack during battle.
Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: Saiyan" or "Tag: DAIMA" base Strike & Blast Attack during battle.
Z Ability III Limit Break to ★6 to Enhance
+30% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +15% to "Tag: DAIMA" base Strike Defense during battle.
Z Ability IV Limit Break to ★7+ to Enhance
+35% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +18% to "Tag: DAIMA" base Strike Defense during battle.
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+20% to base Strike Attack.
+15% to base Blast Attack.
+20% to base Strike Defense.
+15% to base Blast Defense.
Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+25% to base Strike Attack.
+20% to base Blast Attack.
+25% to base Strike Defense.
+20% to base Blast Defense.
Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+35% to base Strike Attack.
+30% to base Blast Attack.
+35% to base Strike Defense.
+30% to base Blast Defense.
Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+40% to base Strike Attack.
+35% to base Blast Attack.
+40% to base Strike Defense.
+35% to base Blast Defense.
Unique Ability
Start of a Great Adventure
Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
+30% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+60% to Ki Recovery (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
Restores Ki by 30.
+80% to damage inflicted (cannot be cancelled) (activates once).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts.
+10% to Health Restoration for 10 timer counts.
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Randomly draws 1 card (activates twice).
Activation count resets after character switch.
Restores health by 3% and Ki by 5.
+10% to damage inflicted for 10 timer counts.
The following effects occur upon landing a Strike or Blast Arts hit:
-3 to own Special Move Arts cost for 15 timer counts.
Inflicts all enemies with 2 substitution counts (activates once).
Activation count resets after character switch.
The following effects occur when this character performs a Vanishing Step:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 20.
Increases own Dragon Balls by 1 (activates once).
+10% to damage inflicted by allies (cannot be cancelled) (activates once).
Shortens allies' substitution counts by 2.
Fighting Veteran Instincts
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
The following effects occur when changing cover:
Increases own Dragon Balls by 1 (activates once).
Randomly destroys 1 enemy card.
Reduces enemy Ki by 20.
Applies the following effects to self when performing a special cover change (activates during assists) (activates once):
Randomly destroys one of your own cards and draws a Special Move Arts Card next.
Restores Ki by 20.
The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Restores own health by 3%.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (activates once).
Activation count resets after character switch.
Shortens allies' substitution counts by 2 (activates once).
Activation count resets after character switch.
The following effects also occur if own remaining health is 50% or below (activates once):
Restores own health by 25%.
Destroys all of your enemy's cards.
The following effects occur when this character is switched to standby:
Increases own Dragon Balls by 1 (activates once).
Restores ally health by 5%.
+15% to damage inflicted by allies for 20 timer counts.
Start of a Great Adventure
Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
+30% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+60% to Ki Recovery (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
Restores Ki by 40.
+80% to damage inflicted (cannot be cancelled) (activates once).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts.
+10% to Health Restoration for 10 timer counts.
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Randomly draws 1 new card (activates twice).
Activation count resets after character switch.
Restores health by 3% and Ki by 5.
+10% to damage inflicted for 10 timer counts.
The following effects occur upon landing a Strike or Blast Arts hit:
-3 to own Special Move Arts cost for 15 timer counts.
Inflicts all enemies with 2 substitution counts (activates once).
Activation count resets after character switch.
The following effects occur when this character performs a Vanishing Step:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 20.
Increases own Dragon Balls by 1 (activates once).
+10% to damage inflicted by allies (cannot be cancelled) (activates once).
Shortens allies' substitution counts by 2.
Fighting Veteran Instincts
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
The following effects occur when changing cover:
Increases own Dragon Balls by 1 (activates once).
Randomly destroys 1 enemy card.
Reduces enemy Ki by 20.
Applies the following effects to self when performing a special cover change (activates during assists) (activates once):
Randomly destroys one of your own cards and draws a Special Move Arts Card next.
Restores Ki by 20.
The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Restores own health by 3%.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (activates once).
Activation count resets after character switch.
Shortens allies' substitution counts by 2 (activates once).
Activation count resets after character switch.
The following effects also occur if own remaining health is 50% or below (activates once):
Restores own health by 30%.
Destroys all of your enemy's cards.
Cancels enemy's Buff Effects.
The following effects occur when this character is switched to standby:
Increases own Dragon Balls by 1 (activates once).
Restores ally health by 5%.
+15% to damage inflicted by allies for 20 timer counts.
Dragon Ball Pursuer Get with Adept Class Awakening Panel
Applies the following effects to self according to how many Dragon Balls you possess when this character enters the battlefield:
1-2: +15% to Strike damage inflicted for 15 timer counts.
3-6: +20% to Strike damage inflicted for 15 timer counts.
7: Draw a Strike Arts Card next and +30% to Strike damage inflicted for 15 timer counts.
The following effects occur when an ally activates Rising Rush:
+30% to own Critical Rate for 3 timer counts (cannot be cancelled).
+30% to Rising Rush damage inflicted by allies for 3 timer counts (cannot be cancelled).
Fighting with a Wish at Stake Get with Powerful Class Awakening Panel
Applies the following effects to self when enemy switches characters while this character is on the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 20.
Cancels Attribute Downgrades.
The following effects occur when this character is defeated:
Restores ally health by 10%.
+20% to damage inflicted by allies (cannot be cancelled).
Reduces enemy's Dragon Balls by 2.
Special Move
Power Pole Rush
Deals massive damage.
Power Pole Rush
Deals massive damage.
[Tournament of Power] Abilities
Start of a Great Adventure
[Start of battle / Self]
+80% to damage inflicted (cannot be cancelled).
-15% to damage received (cannot be cancelled).
[Start of turn / Self]
・Restores health by 1% (activates twice).
+10% to damage inflicted for 1 turn.
+15% to Ki Recovery for 1 turn.
[On Strike or Blast Arts attack / Self]
+15% to damage inflicted for 1 turn.
Fighting Veteran Instincts
[On receiving a Strike or Blast Arts attack / Self]
・Restores health by 1% (activates twice).
・Cancels Attribute Downgrades and Abnormal Conditions.
*This effect will activate even if an ally performs a cover change.
[According to battle turn / Allies in range]
1st turn: +10% to Ki Recovery (cannot be cancelled).
2nd turn: +15% to damage inflicted (cannot be cancelled).
3rd turn: +10% to Special Move Gauge.
Start of a Great Adventure
[Start of battle / Self]
+80% to damage inflicted (cannot be cancelled).
-15% to damage received (cannot be cancelled).
[Start of turn / Self]
・Restores health by 1% (activates twice).
+10% to damage inflicted for 1 turn.
+15% to Ki Recovery for 1 turn.
[On attack / Self]
+15% to damage inflicted for 1 turn.
+20% to Special Move Gauge charge rate for 1 turn.
Fighting Veteran Instincts
[On receiving a Strike or Blast Arts attack / Self]
・Restores health by 1% (activates three times).
・Cancels Attribute Downgrades and Abnormal Conditions.
*This effect will activate even if an ally performs a cover change.
[According to battle turn / Allies in range]
1st turn: +10% to Ki Recovery (cannot be cancelled).
2nd turn: +20% to damage inflicted (cannot be cancelled).
3rd turn: +10% to Special Move Gauge.
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
+22% to "Tag: Saiyan" base Strike & Blast Attack during battle.
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: Saiyan" or "Tag: DAIMA" base Strike & Blast Attack during battle.
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
+30% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +15% to "Tag: DAIMA" base Strike Defense during battle.
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
+35% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +18% to "Tag: DAIMA" base Strike Defense during battle.
Tournament of Power Zenkai Ability
[Tournament of Power] Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+20% to base Strike Attack.
+15% to base Blast Attack.
+20% to base Strike Defense.
+15% to base Blast Defense.
[Tournament of Power] Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+25% to base Strike Attack.
+20% to base Blast Attack.
+25% to base Strike Defense.
+20% to base Blast Defense.
[Tournament of Power] Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+35% to base Strike Attack.
+30% to base Blast Attack.
+35% to base Strike Defense.
+30% to base Blast Defense.
[Tournament of Power] Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+40% to base Strike Attack.
+35% to base Blast Attack.
+40% to base Strike Defense.
+35% to base Blast Defense.
DBL76-01S
DBL76-01S
Content and Obtainable Items
×4000
×3000
×3000
×1200
*Will be added to the ZENKAI Rush Medal Exchange on 04/09/2025 01:00 AM (CDT).

Content Info

[Goku (Mini) (DBL76-01S)] Awakening Z Power Missions
03/19/2025 01:00 AM (CDT) ~ 04/09/2025 01:00 AM (CDT)
Complete all the Missions to get a total of 4000 Awakening Z Power for Goku (Mini)!
Take on Daily Missions!
Complete the Daily Missions and collect the rewards to clear Awakening Z Power Missions!
Log in every day and take on the Missions!
Battle with the specified characters!
Seize victory with Goku (Mini) and other "Episode: DAIMA Saga" characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
ZENKAI Rush Battle - Goku (Mini) -
03/19/2025 01:00 AM (CDT) ~ 04/02/2025 01:00 AM (CDT)
Get Clear Rewards by clearing the Boss stages that appear every five floors!
Clear all 30 floors!
*Clear Rewards are automatically distributed.
Rewards (Total)
Awakening Z Power [Goku (Mini)] ×3000
Chrono Crystal ×300
Slot Remover ×50
Rush Medal ×20000
Use Quick Battle to blast through floors!
Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Check the box on the battle prep screen before entering battle!
*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Make use of Battle Bonus characters!
Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!
ZENKAI AWAKENING - Goku (Mini) (DBL76-01S) -
This Summon exclusively drops Awakening Z Power for the specified character!
Play a discounted Single Summon once a day!
Plus, get 100 Awakening Z Power for this character as a freebie from Consecutive Summons!
ZENKAI Awakening Booster [Goku (Mini) (DBL76-01S)]
03/19/2025 01:00 AM (CDT) ~ 03/29/2025 01:00 AM (CDT)
Missions to help power up "Goku (Mini) (DBL76-01S)" are here for a limited time!
Use Chrono Crystals to unlock the Missions and aim to clear them all!
Even if you don't have the character, you can get them, Limit Break them to ★7, and reach Awakening Rank I!
Mission Rewards (Total)
  • Z Power [Goku (Mini)] × 3000
  • Awakening Z Power [Goku (Mini)] × 1200
  • Zenkai Soul 1 [Green] × 500
  • Zenkai Soul 1 [Blue] × 200
  • Rising Soul 1 to 7 [Green] x 700
  • Super Soul 1 to 6 [Green] x 15
  • Skip Ticket × 50
  • Slot Remover × 10
Unlock Cost
Chrono Crystal × 2000
Get Awakening Z Power from the ZENKAI Ultra Space-Time Rush!
Starting 04/09/2025 01:00 AM (CDT), you'll be able to trade ZENKAI Rush Medals for Goku (Mini) (DBL76-01S)'s Awakening Z Power!
Play the ZENKAI Ultra Space-Time Rush now and collect ZENKAI Rush Medals!

Important Info: "ZENKAI AWAKENING" Summons
  • This Summon becomes available when you have raised the specified character to at least ★7.
  • The amount of Awakening Z Power that drops from these Summons is random.
  • The freebie is not included in Single Summons.
  • Please note that these Summons will drop specific characters' Awakening Z Powers, not the characters themselves nor their Z Powers.
  • The Summon will not appear if the character's Awakening Rank is at the VII limit.
  • Please restart the app if this Summon does not appear even after its scheduled start time.
  • This Summon can be used by consuming Chrono Crystals.
  • For details, please check the in-game Summon screen > Awakening Z Power List.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z2 Medals.
Important Info: ZENKAI Awakening Booster
  • You must meet the following conditions to unlock these Missions:
    • All Beginner Missions cleared
    • Conditions met within the unlocking time limit
    • *The Missions will not expire after they are unlocked.
      *The Mission counts will start from the moment the Missions are unlocked.
Important Notes
  • You can switch between Regular Stats and Tournament of Power Stats using the tabs above character details.
  • The character details are for Limit Break ★7+ and Godly Class.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Tags exclusive to LEGENDS BATTLE ROYAL are not listed in this notice.
  • Z Abilities can be upgraded by reaching a certain Limit Break level.
  • Zenkai Abilities can be upgraded by reaching a certain Awakening Rank.
    Tournament of Power Z Abilities can be upgraded by reaching a certain Limit Break level.
    *Check Menu > Other > Help > Characters for more details.
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
  • You can play ZENKAI Rush Battle after clearing Main Story 2-8-6 (NORMAL).
  • ZENKAI Rush Battle is based on the same system as Battle Gauntlet.
  • The max amount of a character's Z Power you can hold is 9999. The max amount of Awakening Z Power is 7000.
  • Z Power and Awakening Z Power from Events and Missions that go over the limit are automatically converted to Z Medals.
  • *Some Z Power and Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team