In Full Power Battle, you and three Buddies fight against a super difficult Boss in a 4-on-1 battle!
Get your hands on Z Power, Full Power Medals, and Event Character Acquisition Tickets from each stage's first-time clear rewards!
Plus, you can get Full Power Medals from each stage's drop rewards!
Trade in Full Power Medals at the Exchange Shop for Event Character Acquisition Tickets, Seed Exchange Medals, and Arts Cores!
Plus, you can exchange Full Power Medals for Equipment from previous Fierce Fight Events!
Event Character Acquisition Tickets can be traded at the Exchange Shop for Z Powers of certain returning Event-exclusive characters!
Stages
NORMAL
First Time Reward | Drop Rewards |
×1000 | ×300 | ×10 | ×1 | ×100 | |
HARD
First Time Reward | Drop Rewards |
×1000 | ×300 | ×20 | ×1 | ×150 | |
SCREAM
First Time Reward | Drop Rewards |
×1000 | ×300 | ×30 | ×1 | ×200 | |
*Unlock HARD difficulty by clearing NORMAL, and SCREAM difficulty by clearing HARD.
Deploy Conditions
There are different deploy conditions for each party!
Train characters that match these conditions and use them to form your parties!
Here are the deploy conditions for this Full Power Battle!
Party Name | Condition |
---|
Party 1 | Powerful Opponent |
Party 2 | Majin Buu Saga (Z) |
Party 3 | EXTREME & Regeneration |
Party 4 | Event Exclusive |
*Main members, support members, and Comrades can only be in a party if they meet the relevant conditions.
Strategy Tips
Use Battle Bonus characters!
In Full Power Battle, certain characters will receive bonus effects!
Train these characters, put them in your parties, and take them into battle!
*The above are only some of the Battle Bonus characters.
Back up your Buddies with Assists!
Tap a Buddy's icon when you see a "!" mark on it to activate!
Your Link will increase, and while the enemy is preparing to launch an Ultra Burst attack, a powerful Link Bonus that gives allies Inflicted Damage UP will activate!
Use Assists whenever you can in Full Power Battle to cover for your Buddies!
Evade the Dual Break!
Dual Break is a wide-range attack targeting all characters!
You can't damage the Boss while Dual Break is in effect!
Focus on evading by moving forwards and backwards according to the instructions on screen!
*Buddies will always be hit by this attack.
If you succeed in avoiding the Dual Break, you can recover some of your Buddies' health! Dodge skillfully and help your Buddies!
*Health will be recovered after Dual Break damage is taken.
Aim for a four-character All-Out Rush attack!
This is your chance to fire off a four-character combo attack to do some serious damage!
You can activate it by using a special glowing Strike or Blast Arts Card!
Do massive damage and take down the Boss as fast as you can!
Unleash a Rising Rush Z!
Collect seven Dragon Balls to activate the super-powerful combo move, Rising Rush Z!
Flick in the directions shown on screen before time is up!
If all your flicks are successful, you can inflict massive damage to the enemy!
Character Introduction
Super Saiyan 3 Goku
Super Saiyan 3 Goku
Traits
HealerBestow PowerAssault
Traits
HealerBestow PowerAssault
*Traits include abilities and effects at maximum stats.
Battle Style
Support Type
Episode
Majin Buu Saga (Z)
Character Tag
Son FamilySaiyanSuper Saiyan 3Event Exclusive
Special Move
Super Kamehameha Deals major Impact damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
The following effects occur on hit:
Shortens allies' substitution counts by 3.
Reduces enemy's Dragon Balls by 1 (activates once).
Main Ability
Colossal Fighting Spirit Restores own health by
30% and Ki by 50.
Restores own Vanishing Gauge by
100%.
+30% to damage inflicted for 20 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Requirements: 10 timer counts must elapse.
Special Skill
Unlock Ki: Form of Life Restores own health by
15% and Ki by 50.
+20% to damage inflicted by allies for 25 timer counts (cannot be stacked).
+20% to allies' Ki Recovery for 25 timer counts.
Shortens allies' substitution counts by 1.
Z Ability
Z Ability I +19% to "Episode: Majin Buu Saga (Z)" base Strike Defense during battle.
Z Ability II Limit Break to ★3 to Enhance +22% to "Episode: Majin Buu Saga (Z)" or "Tag: Event Exclusive" base Strike Defense during battle.
Z Ability III Limit Break to ★6 to Enhance +29% to "Episode: Majin Buu Saga (Z)", "Tag: Event Exclusive", or "Tag: Saiyan" base Strike & Blast Defense during battle.
Z Ability IV Limit Break to ★7+ to Enhance +33% to "Episode: Majin Buu Saga (Z)", "Tag: Event Exclusive", or "Tag: Saiyan" base Strike & Blast Defense during battle.
Unique Ability
For Those He Wants to Protect Applies the following effects to self when battle starts:
+90% to damage inflicted (cannot be cancelled).
Reduces damage received by
70% (cannot be cancelled).
+50% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Restores own Ki by 30.
+80% to damage inflicted (cannot be cancelled) (activates once).
+100% to the next Strike Arts damage inflicted (cannot be cancelled) (activates once).
+100% to the next Blast Arts damage inflicted (cannot be cancelled) (activates once).
-5 to own Strike & Blast Arts costs for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "+10 to all Arts costs" for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "
-15% to Strike & Blast Arts Power" for 10 timer counts.
The following effects occur every time this character uses a Strike or Blast Arts:
Restores own Ki by 5.
Restores own Vanishing Gauge by
10%.
+20% to damage inflicted for 10 timer counts.
Reduces enemy Ki by 10.
Applies the following effects to enemy every 3 timer counts while this character is on the battlefield:
Inflicts Attribute Downgrade "
+10% to Damage Received" for 10 timer counts.
Inflicts Attribute Downgrade "
-20% to Ki Recovery" for 10 timer counts.
Critical Moment The following effects occur when this character performs a Vanishing Step:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Vanishing Gauge by
50% (activates twice).
+30% to damage inflicted for 30 timer counts (activates three times).
Shortens allies' substitution counts by 2 (activates twice).
The following effects also occur if own health is
50% or below:
Nullifies own unfavorable Element factors for damage sustained for 10 timer counts.
+10% to damage inflicted by allies for 30 timer counts.
The following effects occur when this character is switched to standby:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores ally health by
10% and Ki by 30.
Cancels allies' Attribute Downgrades and Abnormal Conditions (activates twice).
The following effects occur when this character is defeated:
Restores ally health by
10%.
+25% to damage inflicted by allies (cannot be cancelled).
Inflicts all enemies with Attribute Downgrade "+5 to all Arts costs" for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.
Inflicts all enemies with 3 substitution counts.
Special Move
Super Kamehameha Deals major damage.
[Tournament of Power] Abilities
Colossal Fighting Spirit [Start of battle / Self]・
+60% to damage inflicted (cannot be cancelled).
・
+20% to damage inflicted for 2 turns.
・
-5% to damage received (cannot be cancelled).
・
-20% to damage received for 2 turns.
・
+15% to Ki Recovery (cannot be cancelled).
[On attack / Multi-target]・
+10% to own damage inflicted for 1 turn (cannot be cancelled).
・Inflicts enemy with Attribute Downgrade "
-50% to Health Restoration" for 2 turns (activates once).
For Those He Wants to Protect [Start of turn / Multi-target]・
+5% to own Ki Recovery for 1 turn.
・Inflicts all enemies with Attribute Downgrade "
-10% to damage inflicted" for 2 turns.
・Inflicts all enemies with Attribute Downgrade "
-10% to Ki Recovery" for 2 turns.
[End of 2nd turn / Allies in range]・
+10% to damage inflicted for 1 turn.
・
+10% to Ki Recovery for 2 turns.
・Cancels Attribute Downgrades and Abnormal Conditions.
[End of 3rd turn / Allies in range]・
+10% to damage inflicted for 1 turn.
・
+5% to Special Move Gauge charge rate for 1 turn.
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I +19% to "Episode: Majin Buu Saga (Z)" base Strike Defense during battle.
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance +22% to "Episode: Majin Buu Saga (Z)" or "Tag: Event Exclusive" base Strike Defense during battle.
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance +29% to "Episode: Majin Buu Saga (Z)", "Tag: Event Exclusive", or "Tag: Saiyan" base Strike & Blast Defense during battle.
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance +33% to "Episode: Majin Buu Saga (Z)", "Tag: Event Exclusive", or "Tag: Saiyan" base Strike & Blast Defense during battle.
DBL-EVT-88S
DBL-EVT-88S
Full Power Medal Exchange Shop
Exchange Lineup
×500 ▼ ×1 | Event Character Acquisition Ticket |
×1 ▼ ×200 | Android #18 (DBL-EVT-83S)'s Z Power |
×20 ▼ ×100 | Android #18 (DBL-EVT-83S)'s Z Power *Once you've exchanged an Event Character Acquisition Ticket for a character's Z Power, you can then exchange Full Power Medals for more of that character's Z Power. |
| I WILL kick your ass! |
×100 ▼ ×1 | Seed Exchange Medal |
×50 ▼ ×1 | Arts Core |
×1 ▼ ×1000000 | Zeni |
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
*The exchange limits for the Full Power Medal Exchange Shop will reset once a month.
"Fierce Fight!! Super Saiyan 3 Goku" is also on!
10/02/2024 01:00 AM (CDT) ~ 10/23/2024 01:00 AM (CDT)
Get Super Saiyan 3 Goku (DBL-EVT-88S)'s Z Power from the ongoing "Fierce Fight!! Super Saiyan 3 Goku"!
Get the Event-exclusive character's Z Power!
Important Notes
- You can play Full Power Battle via Recommended.
To participate in the Event you must clear Main Story 7-7-8. - You can switch between Regular Stats and Tournament of Power Stats using the tabs above character details.
- The character details are for Limit Break ★7+ and Godly Class.
- Tags exclusive to LEGENDS BATTLE ROYAL are not listed in this notice.
- Event content, as well as Event start and end dates, may change without prior notice.
- The time listed in the News may change depending on the timing of the maintenance on that day.
- You can hold up to 9999 of a character's Z Power.
- Event-exclusive character Z Power will not be exchanged for Z Medals even if its amount exceeds the hold limit.
- You can hold up to 9999 Full Power Medals. Excess medals will be sent to your Gift Box.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team