News

"ZENKAI AWAKENING - Ultimate Gohan (DBL10-02S) -" Returns!

12/21/2022 12:00 AM (CST) ~ 01/05/2023 12:00 AM (CST)
Zenkai Awaken Ultimate Gohan to make him stronger than ever!
Play a discounted Single Summon once a day!
Plus, get 100 Awakening Z Power for this character as a freebie from Consecutive Summons!

Character Info

Check how much stronger he'll become with Zenkai Awakening!
Ultimate Gohan
Ultimate Gohan
Battle Style
Melee Type
Episode
Majin Buu Saga (Z)
Character Tag
Son Family
Hybrid Saiyan
Ultimate Skill
Burst Rush
Deals massive Impact damage.
Reduces enemy Ki by 50 on hit.
Burst Rush
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Reduces enemy Ki by 50 on hit.
Special Move
Super Kamehameha
Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 20 timer counts on hit.
Super Kamehameha
Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 20 timer counts on hit.
Main Ability
You don't stand a chance.
Draw the Ultimate Arts Card "Burst Rush" next.
+1 to amount "Cover: Rescue" can be used.
Requirements: 25 timer counts must elapse.
You don't stand a chance.
Draw the Ultimate Arts Card "Burst Rush" next.
Restores own health by 20% and Ki by 50.
+1 to amount "Cover: Rescue" can be used.
Requirements: 25 timer counts must elapse.
Special Skill
Potential Unleashed
The following effects occur based on the number of times Special Arts Card "Potential Unleashed" is used:
Card 1: +40% to Strike damage inflicted.
Card 2: +30% to own Ki Recovery.
Card 3: +40% to Blast damage and +30% to Special Move damage inflicted.
Card 4 onward: Restores own Ki by 50 and cancels own Attribute Downgrades.
Potential Unleashed
Applies the following effects to self based on the number of times Special Arts Card "Potential Unleashed" is used:
Card 1: +40% to Strike damage inflicted (cannot be cancelled) and +30% to Ki Recovery (cannot be cancelled).
Card 2: +40% to Blast damage inflicted (cannot be cancelled) and +30% to Special Move damage inflicted (cannot be cancelled).
Card 3 onward: Restores Ki by 50, cancels Attribute Downgrades, and +20% to damage inflicted for 15 timer counts.
Z Ability
Z Ability I
+24% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
Z Ability III Limit Break to ★6 to Enhance
+33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
Z Ability IV Limit Break to ★7+ to Enhance
+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+20% to base Strike Attack.
+15% to base Blast Attack.
+20% to base Strike Defense.
+15% to base Blast Defense.
Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+25% to base Strike Attack.
+20% to base Blast Attack.
+25% to base Strike Defense.
+20% to base Blast Defense.
Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+35% to base Strike Attack.
+30% to base Blast Attack.
+35% to base Strike Defense.
+30% to base Blast Defense.
Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+40% to base Strike Attack.
+35% to base Blast Attack.
+40% to base Strike Defense.
+35% to base Blast Defense.
Unique Ability
Over here, fool.
The following effects occur when this character evades enemy attack with a Vanishing Step:
Draw a Special Arts Card next (activates twice).
+20% to damage inflicted for 10 timer counts.
Cover: Rescue
Receive zero damage when changing cover for the first time (Available during assists).
+20% to Strike damage inflicted for 15 timer counts and +5 to own substitution count when activated.
Over here, fool.
Applies the following effects to self when this character evades an enemy attack with a Vanishing Step:
Draw a Special Arts Card next (activates twice).
Restores Ki by 30.
+20% to damage inflicted for 10 timer counts.
Increases Arts Card Draw Speed by 1 level for 20 timer counts (cannot be stacked).
Cover: Rescue
Receive zero damage when changing cover for the first time (available during assists).
+20% to Strike damage inflicted for 15 timer counts when activated.
Rushing to the Rescue Get with Adept Class Awakening Panel
Applies the following effects to self when an enemy activates Rising Rush:
Increases Dragon Balls by 1.
Shortens substitution count by 5.
Power Without Equal Get with Powerful Class Awakening Panel
Applies the following effects to self when this character enters the battlefield:
Draw a Special Arts Card next (activates once).
Restores Ki by 20.
+70% to damage inflicted (cannot be stacked).
Reduces damage received by 30% (cannot be stacked).
Ultimate Skill
Burst Rush
Deals massive damage.
Burst Rush
Deals massive damage.
Special Move
Super Kamehameha
Deals major damage.
Super Kamehameha
Deals major damage.
[Tournament of Power] Abilities
You don't stand a chance.
[Start of turn / Self]
+40% to Strike damage inflicted for 1 turn.
-10% to damage received for 1 turn.
[End of 1st turn / Activate Special Action / Self]
+25% to damage inflicted.
・+40 to Ki Recovery.
Over here, fool.
[Before receiving a Strike, Blast, or Special Move Arts attack / health is 30% or lower / Allies in range]
・Performs a cover change and nullifies attack (activates once).
You don't stand a chance.
[Start of turn / Self]
+50% to Strike damage inflicted for 1 turn.
-15% to damage received for 1 turn.
[End of 1st turn / Activate Special Action / Self]
+25% to damage inflicted (cannot be cancelled).
・+40 to Ki Recovery (cannot be cancelled).
+10% to Special Move Gauge charge rate (cannot be cancelled).
Over here, fool.
[Before receiving a Strike, Blast, or Special Move Arts attack / Health is 30% or lower / Allies in range]
・Performs a cover change and nullifies attack (activates once).
[Start of turn / Own health is 50% or below / Self]
・Restores health by 3% (activates once).
+15% to damage inflicted (activates once).
・Upgrades Special Move Arts (activates once).
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
+24% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
+33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
Tournament of Power Zenkai Ability
[Tournament of Power] Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+20% to base Strike Attack.
+15% to base Blast Attack.
+20% to base Strike Defense.
+15% to base Blast Defense.
[Tournament of Power] Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+25% to base Strike Attack.
+20% to base Blast Attack.
+25% to base Strike Defense.
+20% to base Blast Defense.
[Tournament of Power] Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+35% to base Strike Attack.
+30% to base Blast Attack.
+35% to base Strike Defense.
+30% to base Blast Defense.
[Tournament of Power] Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+40% to base Strike Attack.
+35% to base Blast Attack.
+40% to base Strike Defense.
+35% to base Blast Defense.
DBL10-02S
DBL10-02S
Important Notes
  • You can switch between Regular Stats and Tournament of Power Stats using the tabs above character details.
  • The character details are for Limit Break ★7+ and Godly Class.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Tags exclusive to LEGENDS BATTLE ROYAL are not listed in this notice.
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
  • This Summon becomes available when you have raised the specified character to at least ★7.
  • The amount of Awakening Z Power that drops from these Summons is random.
  • The freebie is not included in Single Summons.
  • Please note that these Summons will drop specific characters' Awakening Z Powers, not the characters themselves nor their Z Powers.
  • The Summon will not appear if the character's Awakening Rank is at the VII limit.
  • The max amount of a character's Awakening Z Power you can hold is 7,000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z2 Medals.
  • Please restart the app if this Summon does not appear even after its scheduled start time.
  • This Summon can be used by consuming Chrono Crystals.
  • For details, please check the in-game Summon screen > Awakening Z Power List.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team