News

It's Time for "ZENKAI Ultra Space-Time Rush"!

07/01/2026 12:30 AM (CDT) ~ 12/31/2029 09:00 AM (CST)
Take on the ZENKAI Ultra Space-Time Rush and get awesome rewards!
Updates
  • Added Goku & Bardock (DBL66-01S)'s Awakening Z Power to the exchange lineup.
  • Added the "But you forgot one thing: I'm my father's son!!" Memory to the exchange lineup.
  • The exchange limits for each Arts Core and for RUSH LIMITED! #2 Summon Tickets have been reset.
  • All Rush clear statuses have been reset.
  • *Rewards can be earned again by collecting points.
    *Rush progress has not been reset.
07/22/2026 01:00 AM (CDT) Update
  • Planned addition of Super Saiyan Gohan (Youth) (DBL36-01S)'s Awakening Z Power to the exchange lineup.
About ZENKAI Ultra Space-Time Rush
Use every fighter at your disposal to take on a series of enemies in this all-out battle of endurance!
Get points by defeating enemies and obtain special medals you can trade for fantastic rewards!

How to Play

1. Form your party for battle
Once you use a character in your party, you can't select them again!
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
2. Get rewards by collecting points!
Earn points for clearing tiers and completing Trials!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!
You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!
Exchange these medals at the Ultra Space-Time Rush Exchange Shop for awesome rewards!
3. Get Awakening Z Power at the Ultra Space-Time Rush Exchange Shop!
Trade the ZENKAI Rush Medals you earn in the Event for LEGENDS LIMITED characters' Awakening Z Powers at the Exchange Shop!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!

Strategy Tips

Power up tons of characters!
Once you've had a character in your party, you can't use them again. Bringing lots of strong characters is the key to success!
Deploy lower power-leveled characters first so you can save your stronger ones and have the advantage in later battles!
Use Battle Bonus characters!
Characters with certain Tags and Episodes will give you an advantage in ZENKAI Ultra Space-Time Rush battles!
For more information, check the ZENKAI Ultra Space-Time Rush Enemy List or Strategy Hints under battle information.
*Strategy Hints will be displayed for stages with Battle Bonus characters.

Some Featured Characters

Goku & Bardock
Goku
Bardock
Traits
IndestructibleSpecial Cover Change (Strike)TagElement SwitchWide-Range Special ArtsArmored Strike Arts
Traits
IndestructibleSpecial Cover Change (Strike)TagElement SwitchWide-Range Special ArtsArmored Strike Arts
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Game Originals
Character Tag
Son FamilySaiyanTeam Bardock
Special Move
Indomitable Kamehameha *Blast Armor when charging forward
Deals massive Impact damage.
Applies the following effects to self upon activation:
+50% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Seals enemy's Special Arts on hit.
The sealed Arts cannot be used for 5 timer counts.
*Blast Armor when charging forward.
Indomitable Kamehameha *Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Switch Gauge +100%
・Seal enemy Special Arts (5 counts)
*Blast Armor when charging forward
Switch Ability
Two Saiyans' Last Stand
Tag Switch to "Bardock".
Switches own Element to "Element: GRN".
Restores own health by 10% and Ki by 40.
Applies Attribute Upgrade "Shortens substitution count by 2" to self (cannot be stacked).
Effect resets after character switch.
+20% to damage inflicted for 20 timer counts.
Increases own Arts Card Draw Speed by 1 level for 10 timer counts.
Requirements: Max Switch Gauge.
Two Saiyans' Last Stand
・Tag Switch to "Bardock"
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Damage +20% (20 counts)
・Draw Speed +1 (10 counts)
・Sub counts on switch -2 (non-stacking)
*Effect resets on switch
*Requirement:
Max Switch Gauge
Special Skill
Two Enduring Fighting Spirits
Applies the following effects to self upon activation:
Draw a Strike Arts Card next.
Restores Ki by 50.
+15% to damage inflicted for 15 timer counts.
+15% to Health Restoration for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
[If Unique Gauge is full]
Applies the following effects to self upon activation:
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
Two Enduring Fighting Spirits
▼On Activation
・Draw Strike Arts next
・Ki +50
・Damage +20% (15 counts)
・Health Restoration +20% (15 counts)
・Nullify Special Cover Changes (5 counts)
Also, when Unique Gauge is full:
・Damage Guard Penetration +20% (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
[Comboable Into]
Assault Z Ability
Assault Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Assault Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Assault Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Assault Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If Saiyan
・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability I
If Saiyan
・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability II Limit Break to ★3 to Enhance
If Saiyan or Game Originals
・Base Strike Attack +26%
・Base Strike Defense +26%
Z Ability II Limit Break to ★3 to Enhance
If Saiyan or Game Originals
・Base Strike Attack +26%
・Base Strike Defense +26%
Z Ability III Limit Break to ★6 to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +30%
・Base Strike Defense +30%
If Saiyan
・Special Move damage +2%
Z Ability III Limit Break to ★6 to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +30%
・Base Strike Defense +30%
If Saiyan or Game Originals
・Special Move damage +3%
Z Ability IV Limit Break to ★7+ to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +38%
・Base Strike Defense +38%
If Saiyan
・Special Move damage +3%
Z Ability IV Limit Break to ★7+ to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +38%
・Base Strike Defense +38%
If Saiyan or Game Originals
・Special Move damage +5%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & Saiyan
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If & Saiyan
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If & Saiyan
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & Saiyan
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
The Saiyan Carrying Earth's Fate
+20% to Strike damage inflicted against "Tag: Lineage of Evil" (cannot be cancelled).
Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-7 to Strike & Blast Arts costs (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Charges own Switch Gauge by 40%.
Restores own Ki by 20.
+60% to damage inflicted (cannot be cancelled) (activates once).
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts.
Applies the following effects to self according to the number of times this character's Strike or Blast Arts have hit:
1 time: +20% to damage inflicted for 20 timer counts.
2 times: Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
3 or more times: +10% to Strike damage inflicted for 15 timer counts.
Hit count resets when characters switch or a Tag Switch is performed.
The following effects occur when changing cover:
+15% to damage inflicted for 20 timer counts.
+10% to Strike damage inflicted for 20 timer counts.
Inflicts enemy with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 20 timer counts.
Inflicts enemy with Attribute Downgrade "-20% to Special Move, Ultimate & Awakened Arts Power" for 20 timer counts.
Draw a Special Move Arts Card next when this character enters the battlefield via Tag Switch if Unique Gauge is full (activates once).
A Fierce Fight to the Death
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
The following effects occur on receiving an attack that reduces own health to 0 (activates once):
Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 15 timer counts.
Reduces enemy Ki by 50.
Randomly destroys 2 enemy cards.
Inflicts all enemies with "No Switching" for 5 timer counts.
*Activation count is shared between Goku and Bardock.
Applies the following effects to self after effect "Cannot be defeated" has ended:
Charges Unique Gauge by 50%.
Restores health by 50%.
Nullifies unfavorable Element factors for damage sustained for 15 timer counts.
Slightly charges own Unique Gauge every time this character uses their Switch Ability.
Applies the following effects to self once Unique Gauge is full (activates once):
+30% to damage inflicted (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" for 20 timer counts.
Applies the following effects to self every time when hit with an enemy's Special Move, Ultimate, or Awakened Arts attack while this character is on the battlefield:
Restores health by 10% (activates three times).
Charges Switch Gauge by 70%.
+20% to damage inflicted for 20 timer counts.
Starter Ability
・Damage +260%
・Damage against Lineage of Evil +20%
・Damage Guard +220%
・Ki Recovery +50%
・Draw Speed +1
*All uncancellable
The Saiyan Carrying Earth's Fate
▼On Battlefield Entry
・Draw Special Arts next (2 times)
*Activations shared between "Goku" and "Bardock"
・Ki +40
・Switch Gauge +40%
・Nullify Special Cover Changes (3 counts)
・Enemy Draw Speed -1 (15 counts)
▼Based on Strike/Blast Arts Hit Count
*Hit count resets on switch/Tag Switch
[1st]
・Damage +20% (20 counts)
[2nd]
・Nullify Special Cover Changes (5 counts)
[3rd and on]
・Strike damage +10% (15 counts)
▼On Cover Change
・Damage +15% (20 counts)
・Strike damage +10% (20 counts)
・Enemy Strike/Blast Arts power -10% (20 counts)
・Enemy Special Move/Ultimate/Awakened Arts power -20% (20 counts)
▼After Tag Switch, If Unique Gauge Is Full
・Draw Special Move Arts next (1 time)
・Special Move damage +30% (10 counts)
Special Cover Change
[Effective Against]
[Comboable Into]
Unique Gauge
Switch Ability Type
▼When Unique Gauge Becomes Full
・Damage +40% (uncancellable)
・Damage Guard +10% (uncancellable)
・Protect hand (20 counts)
・Protect Ki (20 counts)
・Protect Dragon Balls (20 counts)
*Charges:
Slightly, on Tag Switch
A Fierce Fight to the Death
▼When Health Is Reduced to 0 by Enemy Attack (1 Time)
*Activations shared between "Goku" and "Bardock"
・Activate Indestructible (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
・Destroy 2 enemy cards
・Enemy Ki -50
・Seal enemy card slot (5 counts)
・Prevent all enemy switching (5 counts)
▼After Indestructible Ends
・Health +50%
・Unique Gauge +50%
・Nullify damage received Element disadvantage (30 counts) (uncancellable)
▼When Hit by Enemy Special Move/Ultimate/Awakened Arts
・Health +10% (3 times)
・Switch Gauge +70%
・Damage +20% (20 counts)
Saiyan Raised on Earth
Get with Awakening Rank III
▼On Battlefield Entry If There Is a Defeated Battle Member (1 Time)
*Activations shared between "Goku" and "Bardock"
*Activations reset when ally is defeated
・Health +10%
・Damage +20% (uncancellable)
Also, when Unique Gauge is full (1 time):
*Activations shared between "Goku" and "Bardock"
*Activations reset when ally is defeated
・Destroy 1 enemy card
・Enemy Ki -20
Inherited Lineage
Get with Awakening Rank VI
▼When Hit by Enemy Arts
・Damage Guard +20% (5 counts)
・All enemy Arts costs +10 (5 counts)
Also, when Unique Gauge is full (1 time):
*Activations reset on switch/Tag Switch
・Enemy Ki -30
DBL66-01S
Goku & Bardock
Goku
Bardock
Traits
IndestructibleSpecial Cover Change (Strike)TagElement SwitchWide-Range Special ArtsArmored Strike Arts
Traits
IndestructibleSpecial Cover Change (Strike)TagElement SwitchWide-Range Special ArtsArmored Strike Arts
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Game Originals
Character Tag
Son FamilySaiyanTeam Bardock
Special Move
Avenger Catapult *Blast Armor when charging forward
Deals massive Impact damage.
Applies the following effects to self upon activation:
+50% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Seals enemy's Special Move Arts on hit.
The sealed Arts cannot be used for 5 timer counts.
*Blast Armor when charging forward.
Avenger Catapult *Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Switch Gauge +100%
・Seal enemy Special Move Arts (5 counts)
*Blast Armor when charging forward
Switch Ability
Two Saiyans' Last Stand
Tag Switch to "Goku".
Switches own Element to "Element: BLU".
Restores own health by 10% and Ki by 40.
Applies Attribute Upgrade "Shortens substitution count by 2" to self (cannot be stacked).
Effect resets after character switch.
+20% to damage inflicted for 20 timer counts.
Increases own Arts Card Draw Speed by 1 level for 10 timer counts.
Requirements: Max Switch Gauge.
Two Saiyans' Last Stand
・Tag Switch to "Goku"
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Damage +20% (20 counts)
・Draw Speed +1 (10 counts)
・Sub counts on switch -2 (non-stacking)
*Effect resets on switch
*Requirement:
Max Switch Gauge
Special Skill
Kindred Fighting Spirits
Applies the following effects to self upon activation:
Draw a Strike Arts Card next.
Restores Ki by 50.
+15% to damage inflicted for 15 timer counts.
+15% to Health Restoration for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
[If Unique Gauge is full]
Applies the following effects to self upon activation:
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
Kindred Fighting Spirits
▼On Activation
・Draw Strike Arts next
・Ki +50
・Damage +20% (15 counts)
・Health Restoration +20% (15 counts)
・Nullify Special Cover Changes (5 counts)
Also, when Unique Gauge is full:
・Damage Guard Penetration +20% (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
[Comboable Into]
Assault Z Ability
Assault Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Assault Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Assault Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Assault Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If Saiyan
・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability I
If Saiyan
・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability II Limit Break to ★3 to Enhance
If Saiyan or Game Originals
・Base Strike Attack +26%
・Base Strike Defense +26%
Z Ability II Limit Break to ★3 to Enhance
If Saiyan or Game Originals
・Base Strike Attack +26%
・Base Strike Defense +26%
Z Ability III Limit Break to ★6 to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +30%
・Base Strike Defense +30%
If Saiyan
・Special Move damage +2%
Z Ability III Limit Break to ★6 to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +30%
・Base Strike Defense +30%
If Saiyan or Game Originals
・Special Move damage +3%
Z Ability IV Limit Break to ★7+ to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +38%
・Base Strike Defense +38%
If Saiyan
・Special Move damage +3%
Z Ability IV Limit Break to ★7+ to Enhance
If Saiyan, Game Originals, or Son Family
・Base Strike Attack +38%
・Base Strike Defense +38%
If Saiyan or Game Originals
・Special Move damage +5%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & Saiyan
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If & Saiyan
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If & Saiyan
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & Saiyan
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
Saiyan Defying a Fate of Extinction
+20% to Strike damage inflicted against "Tag: Lineage of Evil" (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Charges own Switch Gauge by 40%.
Restores own Ki by 20.
+50% to own Ki Recovery (cannot be cancelled) (activates once).
Inflicts enemy with Attribute Downgrade "-25% to Health Restoration" for 15 timer counts.
Applies the following effects to self according to the number of times this character's Strike or Blast Arts have hit:
1 time: +20% to damage inflicted for 20 timer counts.
2 times: Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
3 or more times: +25% to Critical Rate for 15 timer counts (up to 50%).
Hit count resets when characters switch or a Tag Switch is performed.
Applies the following effects to self when enemy switches characters while this character is on the battlefield:
+20% to damage inflicted for 10 timer counts.
+10% to Strike damage inflicted for 10 timer counts.
+30% to Ki Recovery for 10 timer counts.
-5 to Blast Arts cost for 10 timer counts.
Draw a Special Move Arts Card next when this character enters the battlefield via Tag Switch if Unique Gauge is full (activates once).
A Fierce Fight to the Death
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
The following effects occur on receiving an attack that reduces own health to 0 (activates once):
Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 15 timer counts.
Reduces enemy Ki by 50.
Randomly destroys 2 enemy cards.
Inflicts all enemies with "No Switching" for 5 timer counts.
*Activation count is shared between Goku and Bardock.
Applies the following effects to self after effect "Cannot be defeated" has ended:
Charges Unique Gauge by 50%.
Restores health by 50%.
Nullifies unfavorable Element factors for damage sustained for 15 timer counts.
Slightly charges own Unique Gauge every time this character uses their Switch Ability.
Applies the following effects to self once Unique Gauge is full (activates once):
+30% to damage inflicted (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" for 20 timer counts.
Applies the following effects to self every time when hit with an enemy's Special Move, Ultimate, or Awakened Arts attack while this character is on the battlefield:
Restores health by 10% (activates three times).
Charges Switch Gauge by 70%.
+20% to damage inflicted for 20 timer counts.
Saiyan Defying a Fate of Extinction
▼On Battlefield Entry
・Draw Special Arts next (2 times)
*Activations shared between "Goku" and "Bardock"
・Ki +40
・Switch Gauge +40%
・Nullify Special Cover Changes (3 counts)
・Enemy Health Restoration -25% (15 counts)
▼Based on Strike/Blast Arts Hit Count
*Hit count resets on switch/Tag Switch
[1st]
・Damage +20% (20 counts)
[2nd]
・Nullify Special Cover Changes (5 counts)
[3rd and on]
・Critical Rate +25% (15 counts) (up to 50%)
▼When on Battlefield and Enemy Switches
・Damage +20% (10 counts)
・Strike damage +10% (10 counts)
・Ki Recovery +30% (10 counts)
・Blast Arts cost -5 (10 counts)
▼After Tag Switch, If Unique Gauge Is Full
・Draw Special Move Arts next (1 time)
・Special Move damage +30% (10 counts)
Special Cover Change
[Effective Against]
[Comboable Into]
Unique Gauge
Switch Ability Type
▼When Unique Gauge Becomes Full
・Damage +40% (uncancellable)
・Damage Guard +10% (uncancellable)
・Protect hand (20 counts)
・Protect Ki (20 counts)
・Protect Dragon Balls (20 counts)
*Charges:
Slightly, on Tag Switch
A Fierce Fight to the Death
▼When Health Is Reduced to 0 by Enemy Attack (1 Time)
*Activations shared between "Goku" and "Bardock"
・Activate Indestructible (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
・Destroy 2 enemy cards
・Enemy Ki -50
・Seal enemy card slot (5 counts)
・Prevent all enemy switching (5 counts)
▼After Indestructible Ends
・Health +50%
・Unique Gauge +50%
・Nullify damage received Element disadvantage (30 counts) (uncancellable)
▼When Hit by Enemy Special Move/Ultimate/Awakened Arts
・Health +10% (3 times)
・Switch Gauge +70%
・Damage +20% (20 counts)
Saiyan Who Lost His Comrades
Get with Awakening Rank III
▼On Battlefield Entry If There Is a Defeated Battle Member (1 Time)
*Activations shared between "Goku" and "Bardock"
*Activations reset when ally is defeated
・Health +10%
・Damage +20% (uncancellable)
Also, when Unique Gauge is full (1 time):
*Activations shared between "Goku" and "Bardock"
*Activations reset when ally is defeated
・Destroy 1 enemy card
・Enemy Ki -20
A Battle for the Future
Get with Awakening Rank VI
▼When Hit by Enemy Arts
・Damage Guard +20% (5 counts)
・All enemy Arts costs +10 (5 counts)
Also, when Unique Gauge is full (1 time):
*Activations reset on switch/Tag Switch
・Enemy Ki -30
DBL66-01S
ZENKAI Ultra Space-Time Rush doesn't use up any Energy, so feel free to attempt it as many times as you want! Try and get as many points as you can!

Ultra Space-Time Rush Exchange Shop Lineup

Clear all 3 Rushes at Rank Z and trade the ZENKAI Rush Medals you obtain for Awakening Z Powers!
ZENKAI Rush Medal Exchange Items
NEW!
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
Rush Medal Exchange Items
NEW!
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.

Introducing Awakened Equipment

Check out the abilities of the Awakened Equipment you can create with the new Memory!
NEW!
[Awakened] But you forgot one thing: I'm my father's son!!
Slot 1
Base Critical +12.00~+25.00%
Slot 2
Base Strike Attack +8.00~+15.00%
+5.00~+10.00% to own Strike Attack if a "Episode: Sagas From the Movies" other than this character is a battle member.
Slot 3
Base Strike Attack +10.00~+18.00%
+5.00~+10.00% to own Strike Attack if a "Tag: Hybrid Saiyan" other than this character is a battle member.
Equip Conditions
Hybrid Saiyan

"RUSH LIMITED! #2" Summon On Now!

An amazing Summon that includes some LEGENDS LIMITED characters and guarantees one SPARKING character!
Get strong characters by collecting special Summon Tickets from the Ultra Space-Time Rush Exchange Shop!

Available LEGENDS LIMITED Characters

Piccolo
DBL22-03S
Piccolo
DBL22-03S
Goku
DBL15-05S
Super Saiyan Goku
DBL15-05S
Super Saiyan 2 Gohan (Youth)
DBL10-06S
God of Destruction Beerus
DBL07-11S
*Z Powers for non-LEGENDS LIMITED characters will also appear in this Summon.

Required Summon Tickets

RUSH LIMITED! #2 Summon Tickets
Spend 10 of these tickets to use the corresponding Summon.
This Summon can only be played with 10 tickets each time and is not available as a single Ticket Summon.
  • You can hold up to 20 "RUSH LIMITED! #2 Summon Tickets".
  • You won't be able to use the tickets after the lineup for the "RUSH LIMITED! #2" Summon updates.
Exchange Shop
  • Items listed above are only a portion of what is available for exchange.
  • Check the in-game Exchange Shop for more details.
  • Before they can be Zenkai Awakened, a character's Limit Break must have reached at least ★7.
  • Awakening Z Powers can be obtained at the Exchange Shop even if the relevant character's Limit Break is below ★7.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z Medals.
  • *Some Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
  • Arts Cores and "RUSH LIMITED! #2 Summon Tickets" have seasonal exchange limits.
  • Check the in-game Exchange Shop for more details on the exchange limits.
  • The exchange limits for Ultra Space-Time Rush Exchange Shop lineup Arts Cores and "RUSH LIMITED! #2 Summon Tickets" reset when the season changes.
Important Notes
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The Event period may be subject to change depending on maintenance duration.
  • The character details are for Limit Break ★7+.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Limited-time Tags are not shown in this notice.
  • Supporters cannot be added to your team in this Event.
  • ZENKAI Ultra Space-Time Rush is available after you clear Main Story 2-8-6 on NORMAL difficulty.
  • Points are valid only in the season in which they are obtained.
  • Points and clear statuses of each Rush will reset at the start of the next season.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team