News

It's Time for "ZENKAI Ultra Space-Time Rush"!

08/05/2026 12:30 AM (CDT) ~ 12/31/2029 09:00 AM (CST)
Take on the ZENKAI Ultra Space-Time Rush and get awesome rewards!
Updates
  • Added Majin Buu (Good): Hercule (Assist) (DBL76-03S)'s Awakening Z Power to the exchange lineup.
08/26/2026 01:00 AM (CDT) Update
  • Planned addition of Dyspo (DBL29-08S)'s Awakening Z Power to the exchange lineup.
About ZENKAI Ultra Space-Time Rush
Use every fighter at your disposal to take on a series of enemies in this all-out battle of endurance!
Get points by defeating enemies and obtain special medals you can trade for fantastic rewards!

How to Play

1. Form your party for battle
Once you use a character in your party, you can't select them again!
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
2. Get rewards by collecting points!
Earn points for clearing tiers and completing Trials!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!
You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!
Exchange these medals at the Ultra Space-Time Rush Exchange Shop for awesome rewards!
3. Get Awakening Z Power at the Ultra Space-Time Rush Exchange Shop!
Trade the ZENKAI Rush Medals you earn in the Event for LEGENDS LIMITED characters' Awakening Z Powers at the Exchange Shop!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!

Strategy Tips

Power up tons of characters!
Once you've had a character in your party, you can't use them again. Bringing lots of strong characters is the key to success!
Deploy lower power-leveled characters first so you can save your stronger ones and have the advantage in later battles!
Use Battle Bonus characters!
Characters with certain Tags and Episodes will give you an advantage in ZENKAI Ultra Space-Time Rush battles!
For more information, check the ZENKAI Ultra Space-Time Rush Enemy List or Strategy Hints under battle information.
*Strategy Hints will be displayed for stages with Battle Bonus characters.

Some Featured Characters

Majin Buu (Good): Hercule (Assist)
Traits
Special Cover Change (Strike)
Traits
Special Cover Change (Strike)
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Support Type
Episode
Majin Buu Saga (Z)
Character Tag
RegenerationAbsorption
Ultimate Skill
Ultra Super Buu Rush *Blast Armor when charging forward
Deals massive Impact damage.
+30% to Ultimate damage inflicted for 3 timer counts upon activation.
The following effects occur on hit:
Destroys all of your own cards and randomly draws 4 new ones.
Destroys all of your enemy's cards.
Inflicts enemy with Forced Switching.
[If Ultimate Arts is enhanced]
Applies the following effects to self upon activation:
+20% to Ultimate damage inflicted for 3 timer counts.
Nullifies unfavorable Element factors for 15 timer counts (cannot be cancelled).
*Blast Armor when charging forward.
Ultra Super Buu Rush *Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Ultimate damage +40% (3 counts)
Also, when Ultimate Arts is enhanced:
・Ultimate damage +20% (3 counts)
・Nullify Element disadvantages (15 counts) (uncancellable)
▼On Hit
・Destroy entire hand, then draw 4 cards
・Force enemy switch
・Destroy entire enemy hand
*Blast Armor when charging forward
Special Move
Dynamic Buu Punch *Blast Armor when charging forward
Deals major Impact damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
The following effects occur on hit:
Shortens allies' substitution counts by 2.
Obscures all enemy cards for 5 timer counts.
All cards are turned face down for the effect duration and their positions are shuffled.
[If Special Move Arts is enhanced]
The following effects occur upon activation:
Cancels enemy's Attribute Upgrades & Buff Effects.
Inflicts all enemies with "No Switching" for 3 timer counts.
*Blast Armor when charging forward.
Dynamic Buu Punch *Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
Also, when Special Move Arts is enhanced:
・Cancel enemy Attribute Upgrades/Buff Effects
・Prevent all enemy switching (3 counts)
▼On Hit
・Ally sub counts -2
・Obscure enemy hand (5 counts)
*Blast Armor when charging forward
Main Ability
You a big meanie! You no pick on Buu's friend!
Draw the Ultimate Arts Card "Ultra Super Buu Rush" next.
Restores own health by 20% and Ki by 50.
Restores own Vanishing Gauge by 100%.
-5 to own Arts costs for 15 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
[If Main Ability is enhanced]
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 20 timer counts.
Inflicts all enemies with Attribute Downgrade "+3 to substitution count" for 15 timer counts.
Requirements: 25 timer counts must elapse.
You a big meanie! You no pick on Buu's friend!
・Draw Ultimate Arts next
・Health +30%
・Ki +50
・Vanishing Gauge +100%
・All Arts costs -5 (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
▼When Main Ability Is Enhanced
・Protect Ki (20 counts)
・All enemy sub counts on switch +3 (15 counts)
*Requirement:
25 timer counts elapsed
Special Skill
Time to hit 'em hard!
Randomly draws 1 new card.
Restores own health by 10% and Ki by 40.
+15% to Special Move damage inflicted for 20 timer counts.
Shortens allies' substitution counts by 2.
[If Special Arts is enhanced]
+30% to damage inflicted for 20 timer counts (cannot be stacked) (cannot be cancelled).
Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts (cannot be cancelled).
Gradually restores own health each timer count for 20 timer counts (cannot be cancelled).
Time to hit 'em hard!
・Draw 1 card
・Health +15%
・Ki +50
・Ally Special Move damage +15% (20 counts)
・Ally sub counts -2
▼When Special Arts Is Enhanced
・Damage +30% (20 counts) (non-stacking) (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (20 counts) (uncancellable)
・Gradually restore health (20 counts) (uncancellable)
Z Ability
Z Ability I
If Majin Buu Saga (Z)
・Base Blast Attack +22%
・Base Blast Defense +22%
Z Ability I
If Majin Buu Saga (Z)
・Base Blast Attack +22%
・Base Blast Defense +22%
Z Ability II Limit Break to ★3 to Enhance
If Majin Buu Saga (Z) or Regeneration
・Base Blast Attack +26%
・Base Blast Defense +26%
Z Ability II Limit Break to ★3 to Enhance
If Majin Buu Saga (Z) or Regeneration
・Base Blast Attack +26%
・Base Blast Defense +26%
Z Ability III Limit Break to ★6 to Enhance
If Majin Buu Saga (Z) or Regeneration
・Base Blast Attack +30%
・Base Blast Defense +30%
If Majin Buu Saga (Z)
・Base Strike Defense +15%
Z Ability III Limit Break to ★6 to Enhance
If Majin Buu Saga (Z) or Regeneration
・Base Blast Attack +30%
・Base Blast Defense +30%
If Majin Buu Saga (Z)
・Base Strike Defense +15%
Z Ability IV Limit Break to ★7+ to Enhance
If Majin Buu Saga (Z) or Regeneration
・Base Blast Attack +35%
・Base Blast Defense +35%
If Majin Buu Saga (Z)
・Base Strike Defense +18%
Z Ability IV Limit Break to ★7+ to Enhance
If Majin Buu Saga (Z) or Regeneration
・Base Blast Attack +35%
・Base Blast Defense +35%
If Majin Buu Saga (Z)
・Base Strike Defense +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & Majin Buu Saga (Z)
・Base Strike Attack +15%
・Base Blast Attack +20%
・Base Strike Defense +15%
・Base Blast Defense +20%
Zenkai Ability II Upgrade with Awakening Rank III
If & Majin Buu Saga (Z)
・Base Strike Attack +20%
・Base Blast Attack +25%
・Base Strike Defense +20%
・Base Blast Defense +25%
Zenkai Ability III Upgrade with Awakening Rank V
If & Majin Buu Saga (Z)
・Base Strike Attack +30%
・Base Blast Attack +35%
・Base Strike Defense +30%
・Base Blast Defense +35%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & Majin Buu Saga (Z)
・Base Strike Attack +35%
・Base Blast Attack +40%
・Base Strike Defense +35%
・Base Blast Defense +40%
Unique Ability
Friend of the World Champion
Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 30.
+60% to damage inflicted (cannot be cancelled) (activates once).
+20% to damage inflicted (cannot be cancelled) (activates three times).
The following effects also occur according to the number of times this character has been on the battlefield:
[2 or more times]
Restores own health by 5%.
+15% to damage inflicted by allies (cannot be cancelled) (activates once).
Shortens allies' substitution counts by 1.
[3 or more times]
Increases own Arts Card Draw Speed by 1 level (cannot be cancelled) (activates once).
+15% to own Critical Rate (cannot be cancelled) (activates once).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Enhances own Special Move Arts (activates once).
Enhances own Special Arts (activates once).
Enhances own Ultimate Arts (activates once).
Enhances own Main Ability (activates once).
Reduces enemy Ki by 30.
The following effects occur if own remaining health is 50% or below when hit by an enemy's Arts attack while this character is on the battlefield (activates once):
Restores own health by 30%.
Reduces enemy Ki by 100.
Inflicts all enemies with 3 substitution counts.
Additional +30% to damage inflicted by allies until this character is defeated (cannot be cancelled) (activates once).
Reformed Majin
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Applies the following effects to self when performing a special cover change (activates during assists):
Randomly destroys 1 of your own cards and draws a Special Move Arts Card next.
-15 to the next Special Move Arts cost (cannot be stacked).
The following effects occur every time this character uses a Strike or Blast Arts Card (activates once):
Restores own Ki by 20.
Applies Attribute Upgrade "Shortens substitution count by 2" to self for 15 timer counts.
Restores ally health by 5%.
Activation count resets after character switch.
Shortens own substitution count by 4 when this character is switched to standby (activates three times).
Also applies the following effects to allied "Episode: Majin Buu Saga (Z)" or "Tag: Regeneration":
Restores health by 5%.
+15% to damage inflicted for 15 timer counts.
+20% to Ki Recovery for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
The following effects occur when this character is defeated:
Reduces enemy's Dragon Balls by 2.
Inflicts all enemies with Attribute Downgrade "+15 to all Arts costs" for 15 timer counts.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts.
Starter Ability
・Damage +280%
・Damage Guard +260%
・Ki Recovery +50%
・Draw Speed +1
*All uncancellable
Friend of the World Champion
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +50
・Damage +20% (uncancellable) (3 times)
・Destroy 1 enemy card
・Enemy Ki -35
Also, based on battlefield entry count:
[2nd and on]
・Health +10%
・Ally damage +15% (uncancellable) (1 time)
・Ally sub counts -1
[3rd and on]
・Critical Rate +15% (uncancellable) (1 time)
・Nullify Special Cover Changes (10 counts)
・Enhance Special/Special Move/Ultimate Arts (1 time)
・Enhance Main Ability (1 time)
▼When Hit by Enemy Arts, If Health Is 50% or Lower (1 Time)
・Health +30%
・Damage Guard +20% (uncancellable)
・Ally damage +30% (uncancellable)
・Enemy Ki -100
・All enemy sub counts +3
Special Cover Change
[Effective Against]
[Comboable Into]
Reformed Majin
▼On Special Cover Change
・Destroy 1 card, then draw Special Move Arts next
・Special Move damage +40% (3 counts)
・Next activated Special Move Arts cost -15 (non-stacking)
▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch
・Ki +20
・Sub counts on switch -2 (15 counts)
・Ally health +5%
▼On Return to Standby
・Sub counts -4 (3 times)
Also, for Majin Buu Saga (Z) or Regeneration allies:
・Health +5%
・Damage +15% (15 counts)
・Damage Guard +10% (15 counts)
・Ki Recovery +20% (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
▼When Defeated
・Enemy Dragon Balls -2
・All enemy Draw Speed -1 (15 counts)
・All enemy Arts costs +15 (15 counts)
Champion's Pep Talk
Get with Awakening Rank III
▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts (2 Times)
・Ally on battlefield health +20%
▼While Not Defeated and Ally Is Prevented from Switching (2 Times)
・Enemy Special Move/Ultimate/Awakened Arts power -30% (5 counts)
▼While Not Defeated and Enemy Activates a Combo-Breaking Action (1 Time)
・Enemy Ki -100
Bonds of Friendship
Get with Awakening Rank VI
▼While Not Defeated, Based on Ally Battlefield Entry Count
[1st and on]
・On Strike/Blast Arts hit, Strong Poison infliction chance +5% (uncancellable) (6 times)
・On Strike/Blast Arts hit, Paralyze infliction chance +5% (uncancellable) (6 times)
[10th and on]
・Ally health +3%
DBL76-03S
ZENKAI Ultra Space-Time Rush doesn't use up any Energy, so feel free to attempt it as many times as you want! Try and get as many points as you can!

Ultra Space-Time Rush Exchange Shop Lineup

Clear all 3 Rushes at Rank Z and trade the ZENKAI Rush Medals you obtain for Awakening Z Powers!
ZENKAI Rush Medal Exchange Items
NEW!
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
Rush Medal Exchange Items
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.

"RUSH LIMITED! #2" Summon On Now!

An amazing Summon that includes some LEGENDS LIMITED characters and guarantees one SPARKING character!
Get strong characters by collecting special Summon Tickets from the Ultra Space-Time Rush Exchange Shop!

Available LEGENDS LIMITED Characters

Piccolo
DBL22-03S
Piccolo
DBL22-03S
Goku
DBL15-05S
Super Saiyan Goku
DBL15-05S
Super Saiyan 2 Gohan (Youth)
DBL10-06S
God of Destruction Beerus
DBL07-11S
*Z Powers for non-LEGENDS LIMITED characters will also appear in this Summon.

Required Summon Tickets

RUSH LIMITED! #2 Summon Tickets
Spend 10 of these tickets to use the corresponding Summon.
This Summon can only be played with 10 tickets each time and is not available as a single Ticket Summon.
  • You can hold up to 20 "RUSH LIMITED! #2 Summon Tickets".
  • You won't be able to use the tickets after the lineup for the "RUSH LIMITED! #2" Summon updates.
Exchange Shop
  • Items listed above are only a portion of what is available for exchange.
  • Check the in-game Exchange Shop for more details.
  • Before they can be Zenkai Awakened, a character's Limit Break must have reached at least ★7.
  • Awakening Z Powers can be obtained at the Exchange Shop even if the relevant character's Limit Break is below ★7.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z Medals.
  • *Some Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
  • Arts Cores and "RUSH LIMITED! #2 Summon Tickets" have seasonal exchange limits.
  • Check the in-game Exchange Shop for more details on the exchange limits.
  • The exchange limits for Ultra Space-Time Rush Exchange Shop lineup Arts Cores and "RUSH LIMITED! #2 Summon Tickets" reset when the season changes.
Important Notes
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The Event period may be subject to change depending on maintenance duration.
  • The character details are for Limit Break ★7+.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Limited-time Tags are not shown in this notice.
  • Supporters cannot be added to your team in this Event.
  • ZENKAI Ultra Space-Time Rush is available after you clear Main Story 2-8-6 on NORMAL difficulty.
  • Points are valid only in the season in which they are obtained.
  • Points and clear statuses of each Rush will reset at the start of the next season.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team