News

It's Time for "ZENKAI Ultra Space-Time Rush"!

02/24/2026 11:30 PM (CST) ~ 12/31/2029 09:00 AM (CST)
Take on the ZENKAI Ultra Space-Time Rush and get awesome rewards!
Updates
  • Added Super Saiyan Gotenks (DBL23-04S)'s Awakening Z Power to the exchange lineup.
  • Added the "Don't Interfere!" Memory to the exchange lineup.
  • The exchange limits for each Arts Core and for RUSH LIMITED! #2 Summon Tickets have been reset.
  • All Rush clear statuses have been reset.
  • *Rewards can be earned again by collecting points.
    *Rush progress has not been reset.
03/11/2026 01:00 AM (CDT) Update
  • Planned addition of Buu: Super (DBL11-09S)'s Awakening Z Power to the exchange lineup.
About ZENKAI Ultra Space-Time Rush
Use every fighter at your disposal to take on a series of enemies in this all-out battle of endurance!
Get points by defeating enemies and obtain special medals you can trade for fantastic rewards!

How to Play

1. Form your party for battle
Once you use a character in your party, you can't select them again!
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
2. Get rewards by collecting points!
Earn points for clearing tiers and completing Trials!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!
You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!
Exchange these medals at the Ultra Space-Time Rush Exchange Shop for awesome rewards!
3. Get Awakening Z Power at the Ultra Space-Time Rush Exchange Shop!
Trade the ZENKAI Rush Medals you earn in the Event for LEGENDS LIMITED characters' Awakening Z Powers at the Exchange Shop!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!

Strategy Tips

Power up tons of characters!
Once you've had a character in your party, you can't use them again. Bringing lots of strong characters is the key to success!
Deploy lower power-leveled characters first so you can save your stronger ones and have the advantage in later battles!
Use Battle Bonus characters!
Characters with certain Tags and Episodes will give you an advantage in ZENKAI Ultra Space-Time Rush battles!
For more information, check the ZENKAI Ultra Space-Time Rush Enemy List or Strategy Hints under battle information.
*Strategy Hints will be displayed for stages with Battle Bonus characters.

Some Featured Characters

Super Saiyan Gotenks
Traits
Transform
Traits
Transform
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Majin Buu Saga (Z)
Character Tag
Hybrid SaiyanSuper SaiyanKidsFusionFusion Warrior
Special Move
Galactic Donut
Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 20 timer counts on hit.
Galactic Donut
Massive Damage (Impact)
▼On Activation
・Ally sub counts -2
▼On Hit
・Enemy damage received +20% (20 counts)
・Inflict enemy with Paralyze (30% chance)
・Prevent all enemy switching (3 counts)
Main Ability
Show-Stopping Transformation
Transform into "Super Saiyan 3".
Transformation lasts for 40 timer counts.
Restores own Ki by 50.
Requirements: 5 timer counts must elapse.
Show-Stopping Transformation
・Transform into "Super Saiyan 3" (40 counts)
・Draw Special Arts next
・Ki +50
*Requirement:
5 timer counts elapsed
Special Skill
Arrogant Conviction
+20% to damage inflicted for 20 timer counts.
Restores own health by 10%.
Arrogant Conviction
・Draw Special Move Arts next
・Health +10%
・Ki +50
・Damage +20% (20 counts)
Z Ability
Z Ability I
If Hybrid Saiyan
・Base Strike Attack +22%
Z Ability I
If Hybrid Saiyan
・Base Strike Attack +22%
Z Ability II Limit Break to ★3 to Enhance
If Hybrid Saiyan or Fusion Warrior
・Base Strike Attack +28%
Z Ability II Limit Break to ★3 to Enhance
If Hybrid Saiyan or Fusion Warrior
・Base Strike Attack +28%
Z Ability III Limit Break to ★6 to Enhance
If Hybrid Saiyan or Fusion Warrior
・Base Strike Attack +35%
Z Ability III Limit Break to ★6 to Enhance
If Hybrid Saiyan, Fusion Warrior, or Majin Buu Saga (Z)
・Base Strike Attack +35%
・Base Blast Defense +25%
Z Ability IV Limit Break to ★7+ to Enhance
If Hybrid Saiyan or Fusion Warrior
・Base Strike Attack +38%
Z Ability IV Limit Break to ★7+ to Enhance
If Hybrid Saiyan, Fusion Warrior, or Majin Buu Saga (Z)
・Base Strike Attack +38%
・Base Blast Defense +32%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & Majin Buu Saga (Z)
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +15%
・Base Blast Defense +20%
Zenkai Ability II Upgrade with Awakening Rank III
If & Majin Buu Saga (Z)
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +20%
・Base Blast Defense +25%
Zenkai Ability III Upgrade with Awakening Rank V
If & Majin Buu Saga (Z)
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +30%
・Base Blast Defense +35%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & Majin Buu Saga (Z)
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +35%
・Base Blast Defense +40%
Unique Ability
Astonishing Fusion Power
Applies the following effects to self when this character enters the battlefield:
+30% to damage inflicted for 15 timer counts.
-5 to Strike Arts cost for 15 timer counts.
Overflowing Confidence
The following effects occur upon landing a Strike or Blast Arts hit:
Reduces enemy Ki by 15.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 5 timer counts.
Starter Ability
・Damage +200%
・Damage Guard +180%
・Ki Recovery +50%
・Draw Speed +1
*All uncancellable
Astonishing Fusion Power
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Damage +30% (15 counts)
・Strike Arts cost -5 (15 counts)
Overflowing Confidence
▼On Strike/Blast Arts Hit
・Strike damage +20% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
・Enemy Ki -15
・Enemy Strike damage received +20% (10 counts)
Fight of Absolute Confidence
Get with Awakening Rank III
▼On Cover Change
・Damage Guard +20% (15 counts)
・Destroy 1 enemy card
・Enemy Ki -20
A Charming Show-Off
Get with Awakening Rank VI
▼When Defeated
・Ally health +20%
・Ally damage +20% (uncancellable)
・Enemy Dragon Balls -2
・Seal enemy Special/Special Move Arts (5 counts)
DBL23-04S
Super Saiyan 3 Gotenks
Battle Style
Melee Type
Episode
Majin Buu Saga (Z)
Character Tag
Hybrid SaiyanKidsFusionFusion WarriorSuper Saiyan 3
Special Move
Victory Cannon
Deals massive Impact damage.
+25% to Special Move damage inflicted for 3 timer counts upon activation.
Victory Cannon
Massive Damage (Impact)
▼On Activation
・Special Move damage +30% (3 counts)
▼On Hit
・Inflict enemy with Faint (30% chance)
・Enemy Strike damage received +20% (20 counts)
Main Ability
I've gotten way stronger!
Draw a Strike Arts Card next.
Increases own Arts Card Draw Speed by 1 level for 40 timer counts.
Reduces damage received by 20% (cannot be cancelled).
Gradually restores own health each timer count (cannot be cancelled).
Requirements: 5 timer counts must elapse.
I've gotten way stronger!
・Destroy 2 cards, then draw 1 each of Strike/Special Arts
・Ki +50
・Damage +40% (uncancellable)
・Damage Guard +40% (uncancellable)
・Draw Speed +1 (50 counts) (uncancellable)
・Gradually restore health (uncancellable)
*Requirement:
5 timer counts elapsed
Special Skill
Now you've made me mad!
+25% to damage inflicted for 20 timer counts.
Restores own Ki by 40.
Now you've made me mad!
・Draw Special Move Arts next
・Health +10%
・Ki +50
・Damage +25% (20 counts)
・Special Move damage +50% (10 counts)
Z Ability
Z Ability I
If Hybrid Saiyan
・Base Strike Attack +22%
Z Ability I
If Hybrid Saiyan
・Base Strike Attack +22%
Z Ability II Limit Break to ★3 to Enhance
If Hybrid Saiyan or Fusion Warrior
・Base Strike Attack +28%
Z Ability II Limit Break to ★3 to Enhance
If Hybrid Saiyan or Fusion Warrior
・Base Strike Attack +28%
Z Ability III Limit Break to ★6 to Enhance
If Hybrid Saiyan or Fusion Warrior
・Base Strike Attack +35%
Z Ability III Limit Break to ★6 to Enhance
If Hybrid Saiyan, Fusion Warrior, or Majin Buu Saga (Z)
・Base Strike Attack +35%
・Base Blast Defense +25%
Z Ability IV Limit Break to ★7+ to Enhance
If Hybrid Saiyan or Fusion Warrior
・Base Strike Attack +38%
Z Ability IV Limit Break to ★7+ to Enhance
If Hybrid Saiyan, Fusion Warrior, or Majin Buu Saga (Z)
・Base Strike Attack +38%
・Base Blast Defense +32%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & Majin Buu Saga (Z)
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +15%
・Base Blast Defense +20%
Zenkai Ability II Upgrade with Awakening Rank III
If & Majin Buu Saga (Z)
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +20%
・Base Blast Defense +25%
Zenkai Ability III Upgrade with Awakening Rank V
If & Majin Buu Saga (Z)
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +30%
・Base Blast Defense +35%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & Majin Buu Saga (Z)
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +35%
・Base Blast Defense +40%
Unique Ability
Strength Beyond Years
Applies the following effects to self until transformation ends:
+50% to damage inflicted (cannot be cancelled).
-5 to Strike Arts cost (cannot be cancelled).
-10 to Blast Arts cost (cannot be cancelled).
Indomitable Tenacity
Reduces damage received by 30% until combo ends when changing cover.
+25% to Strike damage inflicted for 20 timer counts when activated.
The following effects occur upon landing a Strike or Blast Arts hit:
Reduces enemy Ki by 20.
Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 5 timer counts.
Strength Beyond Years
▼While Transformed
・Damage +80% (uncancellable)
・Damage Guard +40% (uncancellable)
・Health Restoration +50% (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify Endurance (10 counts)
Indomitable Tenacity
▼On Cover Change
・Destroy 1 enemy card
・Enemy Ki -30
▼After Cover Change Ends
・Damage +25% (20 counts)
・Ally sub counts -2
▼On Strike/Blast Arts Hit
・Strike damage +20% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
・Enemy Ki -20
・Enemy damage received +20% (10 counts)
Compassion for Comrades
Get with Awakening Rank III
▼When Hit by Enemy Arts, If Health Is 50% or Lower (1 Time)
・Health +15%
・Destroy 2 enemy cards
・All enemy sub counts +2
Formidable Transformation Power
Get with Awakening Rank VI
▼When on Battlefield and Enemy Activates Ultimate/Awakened Arts or Rising Rush (1 Time)
・Other ally health +15%
・Ally sub counts -5
・Cancel enemy Attribute Upgrades/Buff Effects
DBL23-04S
ZENKAI Ultra Space-Time Rush doesn't use up any Energy, so feel free to attempt it as many times as you want! Try and get as many points as you can!

Ultra Space-Time Rush Exchange Shop Lineup

Clear all 3 Rushes at Rank Z and trade the ZENKAI Rush Medals you obtain for Awakening Z Powers!
ZENKAI Rush Medal Exchange Items
NEW!
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
Rush Medal Exchange Items
NEW!
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.

Introducing Awakened Equipment

Check out the abilities of the Awakened Equipment you can create with the new Memory!
NEW!
[Awakened] Don't Interfere!
Slot 1
Base Blast Attack +12.00~+30.00%
Slot 2
Base Strike Attack +10.00~+20.00%
Slot 3
+5.00~+12.00% to own Strike & Blast Attack when 3 battle members are "Tag: Regeneration".
Equip Conditions
Regeneration & Ranged Type

"RUSH LIMITED! #2" Summon On Now!

An amazing Summon that includes some LEGENDS LIMITED characters and guarantees one SPARKING character!
Get strong characters by collecting special Summon Tickets from the Ultra Space-Time Rush Exchange Shop!

Available LEGENDS LIMITED Characters

Piccolo
DBL22-03S
Piccolo
DBL22-03S
Goku
DBL15-05S
Super Saiyan Goku
DBL15-05S
Super Saiyan 2 Gohan (Youth)
DBL10-06S
God of Destruction Beerus
DBL07-11S
*Z Powers for non-LEGENDS LIMITED characters will also appear in this Summon.

Required Summon Tickets

RUSH LIMITED! #2 Summon Tickets
Spend 10 of these tickets to use the corresponding Summon.
This Summon can only be played with 10 tickets each time and is not available as a single Ticket Summon.
  • You can hold up to 20 "RUSH LIMITED! #2 Summon Tickets".
  • You won't be able to use the tickets after the lineup for the "RUSH LIMITED! #2" Summon updates.
Exchange Shop
  • Items listed above are only a portion of what is available for exchange.
  • Check the in-game Exchange Shop for more details.
  • Before they can be Zenkai Awakened, a character's Limit Break must have reached at least ★7.
  • Awakening Z Powers can be obtained at the Exchange Shop even if the relevant character's Limit Break is below ★7.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z Medals.
  • *Some Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
  • Arts Cores and "RUSH LIMITED! #2 Summon Tickets" have seasonal exchange limits.
  • Check the in-game Exchange Shop for more details on the exchange limits.
  • The exchange limits for Ultra Space-Time Rush Exchange Shop lineup Arts Cores and "RUSH LIMITED! #2 Summon Tickets" reset when the season changes.
Important Notes
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The Event period may be subject to change depending on maintenance duration.
  • The character details are for Limit Break ★7+.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Limited-time Tags are not shown in this notice.
  • Supporters cannot be added to your team in this Event.
  • ZENKAI Ultra Space-Time Rush is available after you clear Main Story 2-8-6 on NORMAL difficulty.
  • Points are valid only in the season in which they are obtained.
  • Points and clear statuses of each Rush will reset at the start of the next season.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team