News

It's Time for "ZENKAI Ultra Space-Time Rush"!

01/27/2026 11:30 PM (CST) ~ 12/31/2029 09:00 AM (CST)
Take on the ZENKAI Ultra Space-Time Rush and get awesome rewards!
Updates
  • Added Super Saiyan Goku (Mini) (DBL78-01S)'s Awakening Z Power to the exchange lineup.
  • Added the "Ahaheheheheh!" Memory to the exchange lineup.
  • The exchange limits for each Arts Core and for RUSH LIMITED! #2 Summon Tickets have been reset.
  • All Rush clear statuses have been reset.
  • *Rewards can be earned again by collecting points.
    *Rush progress has not been reset.
02/11/2026 12:00 AM (CST) Update
  • Planned addition of Tamagami Number Three (DBL78-04S)'s Awakening Z Power to the exchange lineup.
About ZENKAI Ultra Space-Time Rush
Use every fighter at your disposal to take on a series of enemies in this all-out battle of endurance!
Get points by defeating enemies and obtain special medals you can trade for fantastic rewards!

How to Play

1. Form your party for battle
Once you use a character in your party, you can't select them again!
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
2. Get rewards by collecting points!
Earn points for clearing tiers and completing Trials!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!
You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!
Exchange these medals at the Ultra Space-Time Rush Exchange Shop for awesome rewards!
3. Get Awakening Z Power at the Ultra Space-Time Rush Exchange Shop!
Trade the ZENKAI Rush Medals you earn in the Event for LEGENDS LIMITED characters' Awakening Z Powers at the Exchange Shop!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!

Strategy Tips

Power up tons of characters!
Once you've had a character in your party, you can't use them again. Bringing lots of strong characters is the key to success!
Deploy lower power-leveled characters first so you can save your stronger ones and have the advantage in later battles!
Use Battle Bonus characters!
Characters with certain Tags and Episodes will give you an advantage in ZENKAI Ultra Space-Time Rush battles!
For more information, check the ZENKAI Ultra Space-Time Rush Enemy List or Strategy Hints under battle information.
*Strategy Hints will be displayed for stages with Battle Bonus characters.

Some Featured Characters

Super Saiyan Goku (Mini)
Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeNo SwitchingEnduranceArmored Strike ArtsFast Draw (Multi)Assault
Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeNo SwitchingEnduranceArmored Strike ArtsFast Draw (Multi)Assault
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
DAIMA Saga
Character Tag
Son FamilySaiyanSuper SaiyanKidsDAIMAWeapon Wielder
Ultimate Skill
Dome Speed Rush
Deals massive Impact damage.
Applies the following effects to self upon activation:
+50% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Applies the following effects to enemy on hit:
Inflicts Attribute Downgrade "-50% to Ki Recovery" for 20 timer counts.
Inflicts Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts upon activation.
Dome Speed Rush
Massive Damage (Impact)
▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
・Damage Guard Penetration +30% (3 counts) (uncancellable)
▼On Hit
・Enemy Ki Recovery -50% (20 counts)
・Enemy Draw Speed -1 (20 counts)
Special Move
Kick-Down Blast *Blast Armor when charging forward
Deals massive Explode damage.
+40% to Special Move damage inflicted for 3 timer counts upon activation.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and inflicts all enemies with "No Switching" for 3 timer counts upon activation.
*Blast Armor when charging forward.
Kick-Down Blast*Blast Armor when charging forward
Massive Damage (Explode)
▼On Activation
・Special Move damage +40% (3 counts)
Also, when Unique Gauge is full:
・Ally sub counts -1
・Prevent all enemy switching (3 counts)
*Blast Armor when charging forward
Main Ability
Seriously...You've Got to be Kidding Me
Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "Dome Speed Rush" next.
Restores own health by 30% and Ki by 30.
Increases own Dragon Balls by 2.
+50% to own Unique Gauge charge rate for 20 timer counts.
Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.
Requirements: 25 timer counts must elapse.
Seriously...You've Got to be Kidding Me
・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・Dragon Balls +2
・Unique Gauge charge rate +50% (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (20 counts)
*Requirement:
25 timer counts elapsed
Special Skill
Heat Charge
Draw a Special Move Arts Card next.
Restores own health by 15% and Ki by 50.
+30% to damage inflicted for 15 timer counts.
Also applies the following effects to self according to the number of times Special Arts Card "Heat Charge" is used:
[Card 1]
+40% to damage inflicted (cannot be cancelled).
[Card 2]
+30% to damage inflicted (cannot be cancelled).
Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts.
[Card 3 onward]
+20% to damage inflicted (cannot be cancelled) (activates once).
-10 to Special Move Arts cost for 15 timer counts (cannot be stacked).
Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
Heat Charge
・Draw Special Move Arts next
・Health +15%
・Ki +50
・Damage +30% (15 counts)
Also, based on Special Arts uses:
[1st]
・Damage +40% (uncancellable)
[2nd]
・Damage +30% (uncancellable)
・Nullify Endurance (3 counts)
[3rd and on]
・Damage +20% (uncancellable) (1 time)
・Special Move Arts cost -10 (15 counts) (non-stacking)
・Nullify Endurance (3 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
LIMITED Z Abilities
LIMITED Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
LIMITED Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
LIMITED Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
LIMITED Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If DAIMA
・Base Strike Attack +22%
・Base Blast Attack +22%
Z Ability II Limit Break to ★3 to Enhance
If DAIMA, Son Family, or Weapon Wielder
・Base Strike Attack +26%
・Base Blast Attack +26%
Z Ability III Limit Break to ★6 to Enhance
If DAIMA, Son Family, or Weapon Wielder
・Base Strike Attack +30%
・Base Blast Attack +30%
If DAIMA
・Base Blast Defense +15%
Z Ability IV Limit Break to ★7+ to Enhance
If DAIMA, Son Family, or Weapon Wielder
・Base Strike Attack +38%
・Base Blast Attack +38%
If DAIMA
・Base Blast Defense +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & DAIMA
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If & DAIMA
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If & DAIMA
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & DAIMA
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
Blazing Battle in the Third Demon World
Applies the following effects to self when battle starts:
+170% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact damage received by 10% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-10 to Strike Arts cost (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Restores own Ki by 30.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts.
Randomly destroys 1 enemy card.
Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
Applies the following effects to self every time this character uses a Strike Arts Card:
Charges Unique Gauge by 20% (activates twice).
Activation count resets after character switch.
+15% to Strike damage inflicted for 15 timer counts.
Applies the following effects to self when enemy switches characters while this character is on the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Vanishing Gauge by 50% (activates once).
Activation count resets after character switch.
+20% to damage inflicted for 15 timer counts.
Nullifies unfavorable Element factors for damage sustained for 10 timer counts.
Nullifies enemy's wide-range Special Arts attacks while this character is in one of the following states (activates once):
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Excludes changing cover.
Warrior Seeking the Demon World Dragon Balls
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Draw a Special Arts Card next (activates four times).
Restores health by 20% and Ki by 30.
+20% to damage inflicted for 30 timer counts.
The following effects occur when enemy activates Rising Rush while this character is not defeated (activates once):
Restores own health by 30%.
Restores own health by 30% only once when it reaches 0 (cannot be cancelled).
Shortens own substitution count by 5.
Cancels enemy's Attribute Upgrades & Buff Effects.
Applies the following effects to self when enemy activates an Ultimate Arts or Awakened Arts while this character is not defeated:
Restores health by 20%.
Increases Arts Card Draw Speed by 1 level (cannot be cancelled) (activates once).
Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled) (activates once).
Nullifies unfavorable Element factors for 20 timer counts.
Applies the following effects to self when enemy activates a Special Move Arts while this character is not defeated:
Restores health by 10%.
+20% to damage inflicted (cannot be cancelled) (up to 60%).
+25% to Ki Recovery (up to 100%).
+10% to Critical Rate (up to 40%).
Starter Ability
・Damage +200%
・Damage Guard +150%
・Damage Guard against Impact +10%
・Draw Speed +1
・Nullify wide-range Special Arts (1 time)
*All uncancellable
Blazing Battle in the Third Demon World
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify Special Cover Changes (10 counts)
・Protect hand (10 counts)
・Destroy 1 enemy card
・All enemy Strike/Blast/Special Move/Ultimate/Awakened Arts power -15% (10 counts)
▼On Strike Arts Use
・Unique Gauge +20% (2 times)
*Activations reset on switch
・Strike damage +15% (15 counts)
▼When on Battlefield and Enemy Switches
・Draw 1 card if hand has 3 or fewer
・Vanishing Gauge +50% (1 time)
*Activations reset on switch
・Damage +20% (15 counts)
・Nullify damage received Element disadvantage (10 counts)
Special Cover Change
[Effective Against]
[Comboable Into]
Unique Gauge
Attack Type
▼When Unique Gauge Becomes Full
・Draw Special Arts next (4 times)
・Health +20%
・Ki +30
・Damage +20% (30 counts)
・Remove Special/Special Move Arts seal
*Charges:
Each time an Arts is used
*Consumed:
Entirely, on Special Move/Ultimate Arts use with full Unique Gauge
Warrior Seeking the Demon World Dragon Balls
▼While Not Defeated and Enemy Activates Rising Rush (1 Time)
・Health +30%
・Endurance (30% recovery) (uncancellable)
・Sub counts -5
・Cancel enemy Attribute Upgrades/Buff Effects
▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts
・Health +20%
・Draw Speed +1 (uncancellable) (1 time)
・Sub counts on switch -2 (uncancellable) (1 time)
・Nullify Element disadvantages (20 counts)
▼While Not Defeated and Enemy Activates Special Move Arts
・Health +10%
・Damage +30% (uncancellable) (up to 60%)
・Ki Recovery +50% (up to 100%)
・Critical Rate +20% (up to 40%)
One Who Faces the Perils of the Demon World
Get with Awakening Rank III
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Enemy Ki Recovery -100% (10 counts)
・Enemy Critical Rate -20% (10 counts)
・Enemy Draw Speed -1 (10 counts)
Super Saiyan Charging Further into the Demon World
Get with Awakening Rank VI
▼When Area Change Attack Ends
・Ki +30
・Next activated Special Move damage +30% (non-stacking)
・Ally sub counts -1
DBL78-01S
ZENKAI Ultra Space-Time Rush doesn't use up any Energy, so feel free to attempt it as many times as you want! Try and get as many points as you can!

Ultra Space-Time Rush Exchange Shop Lineup

Clear all 3 Rushes at Rank Z and trade the ZENKAI Rush Medals you obtain for Awakening Z Powers!
ZENKAI Rush Medal Exchange Items
NEW!
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
Rush Medal Exchange Items
NEW!
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.

Introducing Awakened Equipment

Check out the abilities of the Awakened Equipment you can create with the new Memory!
NEW!
[Awakened] Ahaheheheheh!
Slot 1
Special Move Damage +6.00~+12.00%
Slot 2
Base Strike Attack +10.00~+25.00%
Base Blast Attack +10.00~+25.00%
Slot 3
+3.00~+5.00% to Strike Attack per "Tag: Regeneration" battle member.
Equip Conditions
Majin Buu

"RUSH LIMITED! #2" Summon On Now!

An amazing Summon that includes some LEGENDS LIMITED characters and guarantees one SPARKING character!
Get strong characters by collecting special Summon Tickets from the Ultra Space-Time Rush Exchange Shop!

Available LEGENDS LIMITED Characters

Piccolo
DBL22-03S
Piccolo
DBL22-03S
Goku
DBL15-05S
Super Saiyan Goku
DBL15-05S
Super Saiyan 2 Gohan (Youth)
DBL10-06S
God of Destruction Beerus
DBL07-11S
*Z Powers for non-LEGENDS LIMITED characters will also appear in this Summon.

Required Summon Tickets

RUSH LIMITED! #2 Summon Tickets
Spend 10 of these tickets to use the corresponding Summon.
This Summon can only be played with 10 tickets each time and is not available as a single Ticket Summon.
  • You can hold up to 20 "RUSH LIMITED! #2 Summon Tickets".
  • You won't be able to use the tickets after the lineup for the "RUSH LIMITED! #2" Summon updates.
Exchange Shop
  • Items listed above are only a portion of what is available for exchange.
  • Check the in-game Exchange Shop for more details.
  • Before they can be Zenkai Awakened, a character's Limit Break must have reached at least ★7.
  • Awakening Z Powers can be obtained at the Exchange Shop even if the relevant character's Limit Break is below ★7.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z Medals.
  • *Some Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
  • Arts Cores and "RUSH LIMITED! #2 Summon Tickets" have seasonal exchange limits.
  • Check the in-game Exchange Shop for more details on the exchange limits.
  • The exchange limits for Ultra Space-Time Rush Exchange Shop lineup Arts Cores and "RUSH LIMITED! #2 Summon Tickets" reset when the season changes.
Important Notes
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The Event period may be subject to change depending on maintenance duration.
  • The character details are for Limit Break ★7+.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Limited-time Tags are not shown in this notice.
  • Supporters cannot be added to your team in this Event.
  • ZENKAI Ultra Space-Time Rush is available after you clear Main Story 2-8-6 on NORMAL difficulty.
  • Points are valid only in the season in which they are obtained.
  • Points and clear statuses of each Rush will reset at the start of the next season.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team