Stardust Fall [Normal]
Deals massive Explode damage.
+15% to damage inflicted for 15 timer counts upon activation.
[Upgraded]
Deals massive Explode damage.
Inflict all enemies with "No Switching" for 3 timer counts upon activation.
+15% to damage inflicted for 15 timer counts upon activation.
*Blast Armor when charging forward.
Beyond the Strongest Draw a Special Move Arts Card next.
+30% to damage inflicted for 15 timer counts.
Restores own health by 20%.
Requirements: 10 timer counts must elapse.
Leave it to me! +20% to Blast damage inflicted for 10 timer counts.
-10 to own Blast Arts cost for 10 timer counts.
Enhances the next Special Move Arts Card used.
+30% to Special Move damage (cannot be cancelled, cannot be stacked).
-20 to Special Move Arts cost (cannot be cancelled, cannot be stacked).
Z Ability II +20% to "Tag: Fusion Warrior" base Blast Attack during battle.
Unlimited Power Special Move damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%).
5 counts: +20% to Special Move damage.
10 counts: +50% to Special Move damage.
15 counts: +70% to Special Move damage.
Effect resets after character switch.
The Star Arrives +100% to Blast damage inflicted while enemy's Armor is in effect (cannot be cancelled).
+40% to damage inflicted for 20 timer counts when this character enters the battlefield.
Restores own Ki by 20 when this character evades enemy attack with a Vanishing Step.