▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health
+15%・Ki +40
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
▼Based on Strike/Blast Arts Uses
*Uses reset on switch or Special Move Arts use
[1st and on]
・Damage Guard Penetration
+20% (10 counts)
[3rd]
・Draw Special Move Arts next
・Ki +50
・Special Move damage
+30% (5 counts)
▼When on Battlefield, Based on Times Hit By Enemy Strike/Blast Arts
*Count resets on switch
[1st and on]
・All enemy Strike/Blast Arts costs +5 (10 counts)
[3rd]
・Seal enemy Strike/Blast/Special Arts (3 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Health
+15% (3 times)
Also, if at least 1 other ally battle member is
GT:
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)
▼When on Standby and Enemy Rising Rush Wager Is Lost (1 Time)
・Activate RR Disrupt and enter battlefield
▼When Enemy Cover Changes Against Strike/Blast Arts (1 Time)
・Activate Anti-Cover Change Attack
・Deal major damage to outgoing enemy (Impact)
Also, deal
100% of the damage to incoming enemy
・Nullify Element disadvantages (3 counts)
[Comboable Into]


