▼On Final Counter
・Deal major damage to enemy (Explode)
Also, deal
100% of the damage to enemy standby members
・Inflict all enemies with Heavy Bleed
・Inflict all enemies with Strong Poison
・Inflict all enemies with Paralyze
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify damage received Element disadvantage (5 counts)
・Nullify Attribute Downgrades (5 counts)
・All enemy Draw Speed -1 (5 counts)
▼On Arts Use
*Activations reset on switch
・Unique Gauge
+20% (1 time)
・Damage
+30% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch or when Unique Gauge is full
・Damage Guard
+30% (10 counts)
・Enemy Ki -30
Also, if health is
50% or lower:
・Unique Gauge charge rate
+200% (20 counts) (non-stacking)
・Ally sub counts -2
・Destroy 2 enemy cards (1 time)
*Activations reset on switch
▼When on Battlefield and Ally Is Prevented from Switching (2 Times)
・Seal enemy Strike/Blast/Special Move Arts (3 counts)
▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -10
・Cancel enemy Buff Effects (1 time)