Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
The following effects occur when own health reaches 0 (activates once):
Restores own health by
40%.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.
Seals enemy's Special Move & Special Arts.
The sealed Arts cannot be used for 10 timer counts.
Reduces enemy's Dragon Balls by 2.
The following effects occur when an enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield (activates three times):
Restores own health by
15%.
Inflicts enemy with Attribute Downgrade "
-30% to Special Move, Ultimate & Awakened Arts Power" for 3 timer counts.
Cancels enemy's Buff Effects.
[If Unique Gauge is "Time Type"] *Unique Gauge will be "Time Type" when battle starts.
Rapidly charges own Unique Gauge while this character is on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Switches Unique Gauge from "Time Type" to "Release Type".
Randomly draws 1 new card when you have 3 or fewer cards.
Restores health by
15% and Ki by 30.
Nullifies Attribute Downgrades and Abnormal Conditions for 20 timer counts.
Nullifies unfavorable Element factors for 10 timer counts.
Cancels Attribute Downgrades.
[If Unique Gauge is "Release Type"]
Own Unique Gauge gradually decreases while this character is on the battlefield.
*The Unique Gauge will not charge while it is "Release Type".
Applies the following effects to self until own Unique Gauge reaches
0%:
+50% to damage inflicted (cannot be cancelled).
+20% to Special Move damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
+30% to Health Restoration (cannot be cancelled).
Switches own Unique Gauge from "Release Type" to "Time Type" once it reaches
0%.