[If Unique Gauge is full]
Activates a Time Skip attack that targets the entire battlefield.
*This attack cannot be evaded with a Vanishing Step.
*This attack cannot be cover changed against.
*Resets own Unique Gauge to zero if this attack misses.
Activates Time Skip mode on hit, preventing all other characters from making any actions for a set number of timer counts.
Own Unique Gauge gradually decreases while in Time Skip mode.
Activates a finishing attack when own Unique Gauge reaches
0%, dealing Impact damage and ending Time Skip mode.
Any damage inflicted during Time Skip mode will accumulate and be added to the damage dealt during the finishing attack.
*The following restrictions apply during Time Skip mode:
This character cannot use Rising Rush or switch.
Sets own Unique Gauge to
0% and ends Time Skip mode upon landing an Ultimate Arts hit.
-50% to damage inflicted during Time Skip mode (excluding Ultimate Arts).
The enemy can only be defeated by the finishing attack or an Ultimate Arts.
The enemy's defensive actions (counters, automatic evades, etc.) will not activate.
[If Unique Gauge is below
100% and while not in Time Skip mode]
Randomly draws 1 new card.
Restores own Ki by 40.
+20% to Strike damage inflicted for 15 timer counts.
Charges own Unique Gauge by
10% (activates three times).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
[While in Time Skip mode]
Randomly draws 1 new card.
Restores own Ki by 40.
+30% to damage inflicted for 5 timer counts.