News

"Battle Gauntlet - Super Full Power Saiyan 4 Goku -" Is Coming!

10/26/2022 01:00 AM (CDT) ~ 11/09/2022 12:00 AM (CST)
Defeat progressively stronger enemies to get Chrono Crystals and Super Full Power Saiyan 4 Goku (DBL24-03S)'s Awakening Z Power!
Aim to Zenkai Awaken Super Full Power Saiyan 4 Goku!

Event Summary

Battle Gauntlet is a series of battles against enemies that gradually get stronger the further you progress!
Get Clear Rewards by clearing the Boss stages that appear every five floors!
The Boss this time is Super Full Power Saiyan 4 Goku!
Clear all floors to get a total of 3,000 of Super Full Power Saiyan 4 Goku (DBL24-03S)'s Awakening Z Power and a total of 700 Chrono Crystals!
×3,000
×700
*Clear Rewards are automatically distributed.
In addition, you can get a total of 1,000 Rare Medals from drop rewards!
Train your party, refine your techniques, and win the fierce battles on all 100 floors!

Event Tips

Make use of Battle Bonus characters!
Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!
Use characters with an Element advantage!
All the enemies this time are RED!
Train BLU characters and put them into your party!

Quick Battle

Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Skip battles to make clearing all 100 floors a breeze!
How to Use Quick Battle
Check the box on the battle prep screen before entering battle!
If you can't beat your opponent in a Quick Battle, make good use of your own techniques to win!
*Quick Battle cannot be used after reaching floor 70.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.

Character Info

Super Full Power Saiyan 4 Goku
Super Full Power Saiyan 4 Goku
Battle Style
Ranged Type
Episode
Shadow Dragon Saga (GT)
Character Tag
Son Family
Saiyan
GT
Super Saiyan 4
Ultimate Skill
Unleashed Super Dragon Fist
Deals massive Impact damage.
Restores own health by 40% on hit.
Unleashed Super Dragon Fist
Deals massive Impact damage.
The following effects occur on hit:
Restores own health by 40%.
Cancels own Attribute Downgrades and Abnormal Conditions.
Reduces enemy Ki by 50.
*Blast Armor when charging forward.
Special Move
10x Kamehameha
Deals massive Impact damage.
+20% to damage inflicted for 10 timer counts upon activation.
Destroys all of your own Blast Arts Cards upon activation.
Increases Special Move damage inflicted based on the number of Blast Arts Cards destroyed.
1 Card: +20% to Special Move inflicted for 3 timer counts.
2 Cards: +50% to Special Move damage inflicted for 3 timer counts.
3 Cards: +100% to Special Move damage inflicted for 3 timer counts.
10x Kamehameha
Deals massive Impact damage.
+20% to damage inflicted for 10 timer counts upon activation.
Destroys all of your own Blast Arts Cards upon activation.
Increases Special Move damage inflicted based on the number of Blast Arts Cards destroyed.
1 Card: +25% to Special Move damage inflicted for 3 timer counts.
2 Cards: +50% to Special Move damage inflicted for 3 timer counts.
3 Cards: +100% to Special Move damage inflicted for 3 timer counts.
Main Ability
These times were dark enough without you.
Draw the Ultimate Arts Card "Unleashed Super Dragon Fist" next.
+20% to damage inflicted for 20 timer counts.
+30% to Blast damage inflicted for 30 timer counts.
Increases Arts Card Draw Speed by 1 level for 15 timer counts.
Requirements: 25 timer counts must elapse.
These times were dark enough without you.
Draw the Ultimate Arts Card "Unleashed Super Dragon Fist" next.
Restores own Ki by 30.
+20% to damage inflicted (cannot be cancelled).
+30% to Blast damage inflicted for 30 timer counts.
Increases own Arts Card Draw Speed by 1 level for 15 timer counts.
Requirements: 25 timer counts must elapse.
Special Skill
I told you it was useless...
Restores own Ki by 30 upon activation.
Inflicts enemy with Attribute Downgrade "+20% to Impact Damage Received" for 30 timer counts on hit.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts
*Blast Armor when charging forward.
I told you it was useless...
Restores own Ki by 40 upon activation.
Applies the following effects to enemy on hit:
Inflicts Attribute Downgrade "+20% to Impact Damage Received" for 30 timer counts.
Cancels Attribute Upgrades (activates twice).
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts
*Blast Armor when charging forward.
Z Ability
Z Ability I
+22% to "Tag: GT" base Blast Attack during battle.
Z Ability II Limit Break to ★3 to Enhance
+28% to "Tag: GT" base Blast Attack during battle.
Z Ability III Limit Break to ★6 to Enhance
+35% to "Tag: GT" or "Tag: Saiyan" base Blast Attack during battle.
Z Ability IV Limit Break to ★7+ to Enhance
+38% to "Tag: GT" or "Tag: Saiyan" base Blast Attack during battle.
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:
+20% to base Strike Attack.
+20% to base Blast Attack.
+15% to base Strike Defense.
+15% to base Blast Defense.
Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:
+25% to base Strike Attack.
+25% to base Blast Attack.
+20% to base Strike Defense.
+20% to base Blast Defense.
Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:
+35% to base Strike Attack.
+35% to base Blast Attack.
+30% to base Strike Defense.
+30% to base Blast Defense.
Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:
+40% to base Strike Attack.
+40% to base Blast Attack.
+35% to base Strike Defense.
+35% to base Blast Defense.
Unique Ability
This is the kind of power I'd be running away from...
Applies the following effects to self when this character enters the battlefield if there is a "Tag: Saiyan" battle member other than this character in the party:
Restores Ki by 50.
Reduces damage received by 45% for 10 timer counts.
Applies the following effects to self when this character uses a Blast Arts:
+25% to damage inflicted for 15 timer counts.
-4 to Blast Arts cost for 10 timer counts.
Maximum Overcharge
The following effects occur when this character enters the battlefield:
Draw a Blast Arts Card next.
+15% to damage inflicted for 15 timer counts.
+20% to Blast damage inflicted for 15 timer counts.
This is the kind of power I'd be running away from...
Applies the following effects to self when this character enters the battlefield if there is a "Tag: Saiyan" or "Tag: GT" battle member other than this character in the party:
Restores Ki by 50.
Reduces damage received by 30% for 10 timer counts.
Reduces damage received by 15% (cannot be cancelled) (activates once).
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
+25% to damage inflicted for 15 timer counts.
-4 to Blast Arts cost for 10 timer counts.
Restores Vanishing Gauge by 5%.
Maximum Overcharge
Applies the following effects to self when this character enters the battlefield:
Draw a Blast Arts Card next.
+20% to damage inflicted for 20 timer counts.
+20% to Blast damage inflicted for 20 timer counts.
Full-Power Awakening Get with Adept Class Awakening Panel
Applies the following effects to self according to the number of timer counts elapsed from battle start:
10 counts elapsed: Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
20 counts elapsed: +20% to damage inflicted (cannot be cancelled).
30 counts elapsed: -10 to Special Move Arts cost (cannot be cancelled).
Saiyan Power Combined Get with Powerful Class Awakening Panel
Applies the following effects to self per "Tag: GT" battle member other than this character in the party when battle starts:
+10% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).
-2 to Special Move Arts cost (cannot be cancelled).
Ultimate Skill
Unleashed Super Dragon Fist
Deals massive damage.
Unleashed Super Dragon Fist
Deals massive damage.
Special Move
10x Kamehameha
Deals massive damage.
10x Kamehameha
Deals massive damage.
[Tournament of Power] Abilities
This is the kind of power I'd be running away from...
[Start of battle / If there are 3 or more other "Tag: Saiyan" or "Tag: GT" characters in your team / Self]
+30% to damage inflicted (cannot be cancelled).
-15% to damage received.
・+60 to Ki Recovery (cannot be cancelled).
[On Blast Arts attack / Self]
+15% to damage inflicted for 1 turn.
+15% to Blast damage inflicted for 1 turn.
Maximum Overcharge
[Start of battle / If there is a "Tag: Powerful Opponent" enemy remaining / Self]
+20% to Special Move damage inflicted (cannot be cancelled).
+20% to Ultimate damage inflicted (cannot be cancelled).
[Start of 2nd turn / Activate Special Action / Enemy]
・Inflicts Attribute Downgrade "+50% to Blast damage received".
This is the kind of power I'd be running away from...
[Start of battle / If there are 3 or more other "Tag: Saiyan" or "Tag: GT" characters in your team / Self]
+45% to damage inflicted (cannot be cancelled).
-20% to damage received (cannot be cancelled).
・+80 to Ki Recovery (cannot be cancelled).
[On Blast Arts attack / Self]
+15% to damage inflicted for 1 turn.
+20% to Blast damage inflicted for 1 turn.
Maximum Overcharge
[Start of battle / If there is a "Tag: Powerful Opponent" enemy remaining / Self]
+20% to Special Move damage inflicted (cannot be cancelled).
+20% to Ultimate damage inflicted (cannot be cancelled).
+15% to Special Move Gauge.
[Start of 2nd turn / Activate Special Action / Enemy]
・Inflicts Attribute Downgrade "+50% to Blast damage received".
・Cancels Attribute Upgrades.
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
+22% to "Tag: GT" base Blast Attack during battle.
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
+28% to "Tag: GT" base Blast Attack during battle.
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
+35% to "Tag: GT" or "Tag: Saiyan" base Blast Attack during battle.
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
+38% to "Tag: GT" or "Tag: Saiyan" base Blast Attack during battle.
Tournament of Power Zenkai Ability
[Tournament of Power] Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:
+20% to base Strike Attack.
+20% to base Blast Attack.
+15% to base Strike Defense.
+15% to base Blast Defense.
[Tournament of Power] Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:
+25% to base Strike Attack.
+25% to base Blast Attack.
+20% to base Strike Defense.
+20% to base Blast Defense.
[Tournament of Power] Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:
+35% to base Strike Attack.
+35% to base Blast Attack.
+30% to base Strike Defense.
+30% to base Blast Defense.
[Tournament of Power] Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:
+40% to base Strike Attack.
+40% to base Blast Attack.
+35% to base Strike Defense.
+35% to base Blast Defense.
DBL24-03S
DBL24-03S

Important Notes
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The time listed in the News may change depending on the timing of the maintenance on that day.
  • This Event can be played after clearing Main Story 2-8-6 on NORMAL difficulty.
  • You can switch between Regular Stats and Tournament of Power Stats using the tabs above character details.
  • The character details are for Limit Break ★7+ and Godly Class.
  • Zenkai Awakening information is for Awakening Rank VII.
  • The max amount of a character's Awakening Z Power you can hold is 7,000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z Medals.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team