News

"Battle Gauntlet - Ultimate Gohan -" Is Now On!

07/20/2022 01:00 AM (CDT) ~ 08/03/2022 01:00 AM (CDT)
Defeat progressively stronger enemies to get Chrono Crystals and Ultimate Gohan (DBL10-02S)'s Awakening Z Power!
Aim to Zenkai Awaken Ultimate Gohan!

Event Summary

Battle Gauntlet is a series of battles against enemies that gradually get stronger the further you progress!
Get Clear Rewards by clearing the Boss stages that appear every five floors!
The Boss this time is Ultimate Gohan!
Clear all floors to get a total of 3,000 of Ultimate Gohan (DBL10-02S)'s Awakening Z Power and a total of 700 Chrono Crystals!
×3,000
×700
*Clear Rewards are automatically distributed.
In addition, you can get a total of 1,000 Rare Medals from drop rewards!
Train your party, refine your techniques, and win the fierce battles on all 100 floors!

Event Tips

Make use of Battle Bonus characters!
Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!
Use characters with an Element advantage!
All the enemies this time are YEL!
Train RED characters and put them into your party!

Quick Battle

Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Skip battles to make clearing all 100 floors a breeze!
How to Use Quick Battle
Check the box on the battle prep screen before entering battle!
If you can't beat your opponent in a Quick Battle, make good use of your own techniques to win!
*Quick Battle cannot be used after reaching floor 70.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.

Character Info

Ultimate Gohan
Ultimate Gohan
Battle Style
Melee Type
Episode
Majin Buu Saga (Z)
Character Tag
Son Family
Hybrid Saiyan
Ultimate Skill
Burst Rush
Deals massive Impact damage.
Reduces enemy Ki by 50 on hit.
Burst Rush
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Reduces enemy Ki by 50 on hit.
Special Move
Super Kamehameha
Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 20 timer counts on hit.
Super Kamehameha
Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 20 timer counts on hit.
Main Ability
You don't stand a chance.
Draw the Ultimate Arts Card "Burst Rush" next.
+1 to amount "Cover: Rescue" can be used.
Requirements: 25 timer counts must elapse.
You don't stand a chance.
Draw the Ultimate Arts Card "Burst Rush" next.
Restores own health by 20% and Ki by 50.
+1 to amount "Cover: Rescue" can be used.
Requirements: 25 timer counts must elapse.
Special Skill
Potential Unleashed
The following effects occur based on the number of times Special Arts Card "Potential Unleashed" is used:
Card 1: +40% to Strike damage inflicted.
Card 2: +30% to own Ki Recovery.
Card 3: +40% to Blast damage and +30% to Special Move damage inflicted.
Card 4 onward: Restores own Ki by 50 and cancels own Attribute Downgrades.
Potential Unleashed
Applies the following effects to self based on the number of times Special Arts Card "Potential Unleashed" is used:
Card 1: +40% to Strike damage inflicted (cannot be cancelled) and +30% to Ki Recovery (cannot be cancelled).
Card 2: +40% to Blast damage inflicted (cannot be cancelled) and +30% to Special Move damage inflicted (cannot be cancelled).
Card 3 onward: Restores Ki by 50, cancels Attribute Downgrades, and +20% to damage inflicted for 15 timer counts.
Z Ability
Z Ability I
+24% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
Z Ability III Limit Break to ★6 to Enhance
+33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
Z Ability IV Limit Break to ★7+ to Enhance
+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+20% to base Strike Attack.
+15% to base Blast Attack.
+20% to base Strike Defense.
+15% to base Blast Defense.
Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+25% to base Strike Attack.
+20% to base Blast Attack.
+25% to base Strike Defense.
+20% to base Blast Defense.
Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+35% to base Strike Attack.
+30% to base Blast Attack.
+35% to base Strike Defense.
+30% to base Blast Defense.
Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+40% to base Strike Attack.
+35% to base Blast Attack.
+40% to base Strike Defense.
+35% to base Blast Defense.
Unique Ability
Over here, fool.
The following effects occur when this character evades enemy attack with a Vanishing Step:
Draw a Special Arts Card next (activates twice).
+20% to damage inflicted for 10 timer counts.
Cover: Rescue
Receive zero damage when changing cover for the first time (Available during assists).
+20% to Strike damage inflicted for 15 timer counts and +5 to own substitution count when activated.
Over here, fool.
Applies the following effects to self when this character evades an enemy attack with a Vanishing Step:
Draw a Special Arts Card next (activates twice).
Restores Ki by 30.
+20% to damage inflicted for 10 timer counts.
Increases Arts Card Draw Speed by 1 level for 20 timer counts (cannot be stacked).
Cover: Rescue
Receive zero damage when changing cover for the first time (available during assists).
+20% to Strike damage inflicted for 15 timer counts when activated.
Rushing to the Rescue Get with Adept Class Awakening Panel
Applies the following effects to self when an enemy activates Rising Rush:
Increases Dragon Balls by 1.
Shortens substitution count by 5.
Power Without Equal Get with Powerful Class Awakening Panel
Applies the following effects to self when this character enters the battlefield:
Draw a Special Arts Card next (activates once).
Restores Ki by 20.
+70% to damage inflicted (cannot be stacked).
Reduces damage received by 30% (cannot be stacked).
Ultimate Skill
Burst Rush
Deals massive damage.
Burst Rush
Deals massive damage.
Special Move
Super Kamehameha
Deals major damage.
Super Kamehameha
Deals major damage.
[Tournament of Power] Abilities
You don't stand a chance.
[Start of turn / Self]
+40% to Strike damage inflicted for 1 turn.
-10% to damage received for 1 turn.
[End of 1st turn / Activate Special Action / Self]
+25% to damage inflicted.
・+40 to Ki Recovery.
Over here, fool.
[Before receiving a Strike, Blast, or Special Move Arts attack / health is 30% or lower / Allies in range]
・Performs a cover change and nullifies attack (activates once).
You don't stand a chance.
[Start of turn / Self]
+50% to Strike damage inflicted for 1 turn.
-15% to damage received for 1 turn.
[End of 1st turn / Activate Special Action / Self]
+25% to damage inflicted (cannot be cancelled).
・+40 to Ki Recovery (cannot be cancelled).
+10% to Special Move Gauge charge rate (cannot be cancelled).
Over here, fool.
[Before receiving a Strike, Blast, or Special Move Arts attack / Health is 30% or lower / Allies in range]
・Performs a cover change and nullifies attack (activates once).
[Start of turn / Own health is 50% or below / Self]
・Restores health by 3% (activates once).
+15% to damage inflicted (activates once).
・Upgrades Special Move Arts (activates once).
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
+24% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
+33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
Tournament of Power Zenkai Ability
[Tournament of Power] Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+20% to base Strike Attack.
+15% to base Blast Attack.
+20% to base Strike Defense.
+15% to base Blast Defense.
[Tournament of Power] Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+25% to base Strike Attack.
+20% to base Blast Attack.
+25% to base Strike Defense.
+20% to base Blast Defense.
[Tournament of Power] Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+35% to base Strike Attack.
+30% to base Blast Attack.
+35% to base Strike Defense.
+30% to base Blast Defense.
[Tournament of Power] Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+40% to base Strike Attack.
+35% to base Blast Attack.
+40% to base Strike Defense.
+35% to base Blast Defense.
DBL10-02S
DBL10-02S

Important Notes
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The time listed in the News may change depending on the timing of the maintenance on that day.
  • This Event can be played after clearing Main Story 2-8-6 on NORMAL difficulty.
  • You can switch between Regular Stats and Tournament of Power Stats using the tabs above character details.
  • The character details are for Limit Break ★7+ and Godly Class.
  • Zenkai Awakening information is for Awakening Rank VII.
  • The max amount of a character's Awakening Z Power you can hold is 7,000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z Medals.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team