Battle Version 2.4 Is Here with Balance Adjustments!

08/25/2021 05:00 AM (CDT) ~ 05/13/2022 12:30 AM (CDT)
Thank you for your continued support of Dragon Ball Legends.
We have upgraded the game to Battle Version 2.4 alongside the update on 08/25/2021. It includes changes that will give players the chance to enjoy more tactical battles.
The game balance adjustments will require new, innovative strategies. We hope you enjoy the new battle system!

Details of Changes

Battles (All)
Added Animation When Executing a Successful "Perfect Vanish"
We've added a special effect and sound that plays when you successfully dodge an enemy's Arts with perfect timing during battle.
This will make it easier to time your counterattacks.
*Your opponent will not be able to dodge a counterattack that immediately follows a Perfect Vanish.
*As an exception, a Perfect Vanish will not guarantee a successful counterattack in the following scenario: Your opponent has queued up two consecutive Blast Arts attacks, and you cancel their first Blast Arts with your own then execute a Perfect Vanish against their second Blast Arts. This is because their directly comboed second Blast Arts will come out too quickly for you to get a guaranteed counterattack before they're able to respond.
Adjustments to Damage in Combos
There was a technique for recovering Ki and other resources by taking no action in between Arts during a combo. This technique avoided the penalties in Ki Recovery speed and Dragon Ball acquisition rate that occur when combos are performed with steps or other inputs.
This gave an advantage to characters with high draw speed or who are able to draw cards with Abilities, so we have made adjustments such that penalties to damage and Dragon Ball acquisition rate that are applied to combos using steps or other inputs will also be applied to combos performed using this technique.
*There will be no adjustments made to how combos work in Co-Op battles.
Rising Rush Adjustments
Increased the damage dealt when Rising Rush is used by both players at the same time.
Increased the damage dealt by "Perfect" Rising Rushes.
Adjustments were made so that, depending on the situation in battle, players are able to make better decisions about what kind of Rising Rush they want to attempt in Co-Op.
Taunt Action Adjustments
Increased the amount of aggro received from Taunt.
Taunt will also reduce the damage you receive by 30% for 10 timer counts.
This will increase the opportunities you have to use Taunt strategically.

We will continue to work hard to provide you with the most enjoyable game possible, so please do not hesitate to give us your feedback regarding the battle system.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team