Characters

Goku Black

SPARKING
YEL
collections
Tags
Stats
star star_border star star_border star star_border star star_border star star_border star star_border star star_border star star_border star star_border star star_border star star_border star star_border star star_border star star_border
Power
8.67K
Health
20.91K
Strike ATK
1.98K
Strike DEF
1.44K
Blast ATK
2.34K
Blast DEF
1.46K
Power
57.01K
Health
96.1K
Strike ATK
9.11K
Strike DEF
6.6K
Blast ATK
10.75K
Blast DEF
6.73K
Power
105.5K
Health
171.5K
Strike ATK
16.25K
Strike DEF
11.77K
Blast ATK
19.18K
Blast DEF
12.01K
Power
170.14K
Health
272.03K
Strike ATK
25.78K
Strike DEF
18.67K
Blast ATK
30.42K
Blast DEF
19.05K
Power
250.95K
Health
397.7K
Strike ATK
37.69K
Strike DEF
27.3K
Blast ATK
44.47K
Blast DEF
27.85K
Power
331.76K
Health
523.36K
Strike ATK
49.6K
Strike DEF
35.93K
Blast ATK
58.52K
Blast DEF
36.64K
Power
493.38K
Health
774.69K
Strike ATK
73.42K
Strike DEF
53.18K
Blast ATK
86.62K
Blast DEF
54.24K
Power
816.62K
Health
1.28M
Strike ATK
121.06K
Strike DEF
87.69K
Blast ATK
142.83K
Blast DEF
89.44K
Slice
97
Pierce
101
Impact
104
Explode
98
Vanish
2000
Ki Restore
2415
Critical
1394
Main Ability
Welcome Pain
The following effects occur based on own remaining health: [Health is 50% or more] +50% to damage inflicted for 20 timer counts. [Health is below 50%] Restores own health by 20% and +35% to damage inflicted for 20 timer counts. Requirements: 15 timer counts must elapse.
Welcome Pain
The following effects occur based on own remaining health: [Health is 50% or more] +50% to damage inflicted for 20 timer counts. [Health is below 50%] Restores own health by 30% and +35% to damage inflicted for 20 timer counts. Requirements: 15 timer counts must elapse.
Unique Ability
Utopia's Beginning
+30% to damage inflicted against the following tags (cannot be cancelled): "Tag: Saiyan" "Tag: Hybrid Saiyan"
Glory: Blast Atk UP
+35% to Blast damage inflicted for 20 timer counts every time this character defeats an enemy.
Proud Figure
+10% to damage inflicted per defeated ally or enemy battle member when this character enters the battlefield. Effect resets after character switch. +35% to Blast damage inflicted every time this character defeats an enemy.
New Menace (Unlocks at Adept)
Reduces damage received by 25% from battle start for 30 timer counts. Draw a Special Arts Card next when this character enters the battlefield (activates twice).
Time of Judgment (Unlocks at Powerful)
Applies the following effects to self, depending on the number of timer counts elapsed from battle start: 20 counts elapsed: +20% to damage inflicted. 30 counts elapsed: Reduces damage received by 15%. 50 counts elapsed: +50% to Special Move damage inflicted.
Strike
arrow_upward
arrow_upward
arrow_upward
Strike
Strike (Impact)
Show Levels
LV Power Crit Cost
1 100 300 20
2 105 300 20
3 110 300 20
4 115 400 20
5 120 400 19
6 122 400 19
7 124 400 19
8 126 400 19
9 128 400 19
10 130 400 18
Shot
arrow_upward
arrow_upward
arrow_upward
Blast
Blast (Impact)
Show Levels
LV Power Crit Cost
1 100 300 30
2 105 300 30
3 110 300 30
4 115 400 30
5 120 400 29
6 122 400 29
7 124 400 29
8 126 400 29
9 128 400 29
10 130 400 28
Special Move
arrow_upward
arrow_upward
arrow_upward
Black Kamehameha Can Teach
Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 15 timer counts on hit.
Show Levels
LV Power Crit Cost
1 240 300 50
2 260 300 50
3 265 300 50
4 270 300 50
5 275 300 49
arrow_upward
arrow_upward
arrow_upward
Black Kamehameha Can Teach
Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+25% to Blast Damage Received" for 20 timer counts on hit.
Show Levels
LV Power Crit Cost
1 240 300 50
2 260 300 50
3 265 300 50
4 270 300 50
5 275 300 49
Special Skill
arrow_upward
arrow_upward
arrow_upward
Body Grows Familiar
+30% to own Vanishing Gauge Recovery for 15 timer counts. The following effects will also occur according to the number of timer counts elapsed since battle start: 15 counts: +20% to Blast damage inflicted for 15 timer counts. 25 counts: +20% to Blast damage inflicted for 15 timer counts and +25% to own Ki Recovery for 15 timer counts.
Show Levels
LV Power Crit Cost
1 100 100 20
2 100 100 19
3 100 100 18
4 100 100 17
5 100 100 16
arrow_upward
arrow_upward
arrow_upward
Body Grows Familiar
+30% to own Vanishing Gauge Recovery for 15 timer counts. The following effects also occur depending on the number of timer counts elapsed from battle start: 15 counts elapsed: +20% to Blast damage inflicted for 15 timer counts. 25 counts elapsed: +20% to damage inflicted for 15 timer counts and +25% to own Ki Recovery for 15 timer counts.
Show Levels
LV Power Crit Cost
1 100 100 15
2 100 100 14
3 100 100 13
4 100 100 12
5 100 100 11
Art Cards Held
Tournament of Power Ability
Utopia's Beginning
[On hit / Target is "Tag: Hybrid Saiyan" or "Tag: Saiyan" / Self] ・+25% to damage inflicted (instant). [According to battle turn / Self] 1st turn: +15% to Blast damage inflicted. 2nd turn: +15% to Blast damage inflicted. 3rd turn: +20% to Blast damage inflicted.
New Menace
[Start of battle / Self] ・+20% to Blast damage inflicted. [After receiving an attack / Self] ・+20 to Ki Recovery.
Utopia's Beginning
[On hit / Target is "Tag: Hybrid Saiyan" or "Tag: Saiyan" / Self] ・+25% to damage inflicted (instant). [According to battle turn / Self] 1st turn: +20% to Blast damage inflicted (cannot be cancelled). 2nd turn: +20% to Blast damage inflicted (cannot be cancelled). 3rd turn: +20% to Blast damage inflicted (cannot be cancelled).
New Menace
[Start of battle / Self] ・+25% to Blast damage inflicted (cannot be cancelled). [After receiving an attack / Self] ・+20 to Ki Recovery (cannot be cancelled).
Zenkai Ability
Increases the following stats of characters that are both "Element: YEL" and "Tag: Future" during battle: +15% to base Strike Attack. +20% to base Blast Attack. +15% to base Strike Defense. +20% to base Blast Defense.
Increases the following stats of characters that are both "Element: YEL" and "Tag: Future" during battle: +20% to base Strike Attack. +25% to base Blast Attack. +20% to base Strike Defense. +25% to base Blast Defense.
Increases the following stats of characters that are both "Element: YEL" and "Tag: Future" during battle: +30% to base Strike Attack. +35% to base Blast Attack. +30% to base Strike Defense. +35% to base Blast Defense.
Increases the following stats of characters that are both "Element: YEL" and "Tag: Future" during battle: +35% to base Strike Attack. +40% to base Blast Attack. +35% to base Strike Defense. +40% to base Blast Defense.
Z Ability
+19% to "Tag: Future" base Blast Attack during battle.
+22% to "Tag: Future" base Blast Attack during battle.
+26% to "Tag: Future" base Blast Attack during battle.
+28% to "Tag: Future" base Blast Attack during battle.
Load More
Boost Panels
health
+51428
strike atk
+4231
blast atk
+4354
strike def
+3520
blast def
+3626
critical
+146
strike art lv
+2
blast art lv
+2
health
+58136
strike atk
+4779
blast atk
+4921
strike def
+3982
blast def
+4100
critical
+176
strike art lv
+1
blast art lv
+1
health
+70372
strike atk
+5786
blast atk
+5968
strike def
+4819
blast def
+4968
critical
+264
strike art lv
+2
blast art lv
+2
health
+83372
strike atk
+6861
blast atk
+7067
strike def
+5714
blast def
+5885
critical
+294
strike art lv
+1
blast art lv
+1
health
+95712
strike atk
+7876
blast atk
+8108
strike def
+6561
blast def
+6763
critical
+324
strike art lv
+1
blast art lv
+1
health
+114030
strike atk
+9384
blast atk
+9668
strike def
+7819
blast def
+8056
critical
+338
strike art lv
+1
blast art lv
+1
health
+131054
strike atk
+10788
blast atk
+11117
strike def
+8991
blast def
+9258
critical
+348
strike art lv
+1
blast art lv
+1
Tag Based Equipment How to Obtain
DBL06-13S